========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.13 Passed cmdline options: -spec_exp 16 -ogl_spec 32 -spec_static 1.25 -spec_point 1.5 -spec_tube 1.5 -ambient_factor 160 -env -missile_lighting -glow -spec -normal -3dshockwave -post_process -bloom_intensity 42 -cache_bitmaps -ballistic_gauge -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod fsport-mediavps,fsport_str,fsport,mediavps_3612 -fps -fullscreen_window Building file index... Found root pack 'E:\Freespace2\fsport-mediavps\mv_fsport.vp' with a checksum of 0x148233dc Found root pack 'E:\Freespace2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088 Found root pack 'E:\Freespace2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb Found root pack 'E:\Freespace2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef Found root pack 'E:\Freespace2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50 Found root pack 'E:\Freespace2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae Found root pack 'E:\Freespace2\fsport_str\fsport-str-voice.vp' with a checksum of 0x42b68129 Found root pack 'E:\Freespace2\fsport_str\fsport-str.vp' with a checksum of 0xf8a596d4 Found root pack 'E:\Freespace2\fsport\fsport-missions.vp' with a checksum of 0x73018100 Found root pack 'E:\Freespace2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e Found root pack 'E:\Freespace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146 Found root pack 'E:\Freespace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7 Found root pack 'E:\Freespace2\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce Found root pack 'E:\Freespace2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf Found root pack 'E:\Freespace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285 Found root pack 'E:\Freespace2\mediavps_3612\0SathMod.vp' with a checksum of 0xbd01c0f0 Found root pack 'E:\Freespace2\mediavps_3612\fs2_primaries.vp' with a checksum of 0xbfadf6e9 Found root pack 'E:\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'E:\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'E:\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'E:\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'E:\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078 Found root pack 'E:\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51 Found root pack 'E:\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'E:\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'E:\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'E:\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'E:\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'E:\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'E:\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'E:\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\Freespace2\fsport-mediavps\' ... 51 files Searching root pack 'E:\Freespace2\fsport-mediavps\mv_fsport.vp' ... 482 files Searching root pack 'E:\Freespace2\fsport-mediavps\tango_hi1_fs1.vp' ... 9 files Searching root pack 'E:\Freespace2\fsport-mediavps\tango_hi2_fs1.vp' ... 26 files Searching root pack 'E:\Freespace2\fsport-mediavps\tango_hi3_fs1.vp' ... 28 files Searching root pack 'E:\Freespace2\fsport-mediavps\tango_hi4_fs1.vp' ... 13 files Searching root pack 'E:\Freespace2\fsport-mediavps\tango_hi5_fs1.vp' ... 16 files Searching root 'E:\Freespace2\fsport_str\' ... 7 files Searching root pack 'E:\Freespace2\fsport_str\fsport-str-voice.vp' ... 943 files Searching root pack 'E:\Freespace2\fsport_str\fsport-str.vp' ... 62 files Searching root 'E:\Freespace2\fsport\' ... 50 files Searching root pack 'E:\Freespace2\fsport\fsport-missions.vp' ... 211 files Searching root pack 'E:\Freespace2\fsport\fsport3_3.vp' ... 864 files Searching root pack 'E:\Freespace2\fsport\odeon_fs1.vp' ... 10 files Searching root pack 'E:\Freespace2\fsport\sparky_hi_fs1.vp' ... 1230 files Searching root pack 'E:\Freespace2\fsport\stu_fs1.vp' ... 1539 files Searching root pack 'E:\Freespace2\fsport\tango_fs1.vp' ... 92 files Searching root pack 'E:\Freespace2\fsport\warble_fs1.vp' ... 111 files Searching root 'E:\Freespace2\mediavps_3612\' ... 298 files Searching root pack 'E:\Freespace2\mediavps_3612\0SathMod.vp' ... 26 files Searching root pack 'E:\Freespace2\mediavps_3612\fs2_primaries.vp' ... 32 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'E:\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files Searching root 'E:\Freespace2\' ... 191 files Searching root pack 'E:\Freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'E:\Freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'E:\Freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'E:\Freespace2\Root_fs2.vp' ... 157 files Searching root pack 'E:\Freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\Freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\Freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\Freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\Freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\Freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\Freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\Freespace2\warble_fs2.vp' ... 52 files Searching root 'f:\' ... 0 files Found 45 roots and 20578 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (VIA High Definition Audio) Capture device: Stereo Mix (VIA High Definition ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1366x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTX 460/PCI/SSE2 OpenGL Version : 4.1.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr) Compiling post-processing shader 1 ... Compiling post-processing shader 2 ... Compiling post-processing shader 3 ... Compiling post-processing shader 4 ... Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. Using GLSL for model rendering. OpenGL Shader Version: 4.10 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'fs1_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'fs1_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) ANI Avenger_Impact with size 80x80 (37.5% wasted) ANI Leech_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'fs2_primaries-wep.tbm' ... TBM => Starting parse of 'railguncycle-wep.tbm' ... TBM => Starting parse of 'fs1_tech-wep.tbm' ... TBM => Starting parse of 'fs1_shockwave-wep.tbm' ... TBM => Starting parse of 'fs1_primaries-wep.tbm' ... TBM => Starting parse of 'fs1_missiles-wep.tbm' ... TBM => Starting parse of 'fs1_effects-wep.tbm' ... TBM => Starting parse of 'fs1_beampierce-wep.tbm' ... TBM => Starting parse of 'fsport-aip.tbm' ... TBM => Starting parse of 'str-aip.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'Sath-shp.tbm' ... TBM => Starting parse of 'boa-shp.tbm' ... TBM => Starting parse of 'artemistest-shp.tbm' ... TBM => Starting parse of 'fsport-turretangles-shp.tbm' ... TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ... TBM => Starting parse of 'fsport-abtrails-shp.tbm' ... TBM => Starting parse of 'str-hulks-shp.tbm' ... TBM => Starting parse of 'HTLHades-shp.tbm' ... TBM => Starting parse of 'fs1_trails-shp.tbm' ... TBM => Starting parse of 'fs1_shockwave-shp.tbm' ... TBM => Starting parse of 'fs1_models-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'fsport-reticle-hdg.tbm' ... TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_energy2_fs1 with size 85x96 (25.0% wasted) ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted) ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted) ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI 2_lead1_fs1 with size 40x40 (37.5% wasted) ANI 2_lock1_fs1 with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted) ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'str-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 18x24 (25.0% wasted) MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 516 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 18x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'GTI.pcx' ANI 2_main1-m1.ani with size 298x368 (28.1% wasted) ANI 2_main1-m2.ani with size 187x224 (12.5% wasted) ANI 2_main1-d1.ani with size 110x123 (3.9% wasted) ANI 2_main1-d6.ani with size 91x72 (43.8% wasted) ANI 2_main1-d3.ani with size 234x210 (18.0% wasted) ANI 2_main1-d4.ani with size 293x165 (35.5% wasted) ANI 2_main1-d5.ani with size 136x234 (8.6% wasted) ANI 2_main1-d2.ani with size 163x118 (7.8% wasted) Frame 0 too long!!: frametime = 0.609 (0.609) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Galactic Terran Intelligence Someone passed an extension to bm_load for file 'GTI.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 95 frames at 30 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'str11.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Galactic Terran Intelligence Someone passed an extension to bm_load for file 'GTI.pcx' Someone passed an extension to bm_load for file 'gti.pcx' Starting mission message count : 177 Ending mission message count : 199 Current soundtrack set to -1 in event_music_reset_choices Loading model 'capital01-Krios.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01-Krios.pof IBX: Found a good IBX to read for 'capital01-Krios.pof'. IBX-DEBUG => POF checksum: 0xf0dba8ad, IBX checksum: 0xa1f523c7 -- "capital01-Krios.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret02c' is detail level 2 of 'turret02a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret03c' is detail level 2 of 'turret03a' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret04c' is detail level 2 of 'turret04a' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret05c' is detail level 2 of 'turret05a' Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use). Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof" Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Loading model 'bomber05.pof' IBX: Found a good IBX to read for 'bomber05.pof'. IBX-DEBUG => POF checksum: 0xd59519de, IBX checksum: 0xb2d8603e -- "bomber05.pof" Loading model 'capital01-Soyakaze.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01-Soyakaze.pof IBX: Found a good IBX to read for 'capital01-Soyakaze.pof'. IBX-DEBUG => POF checksum: 0xd689b5a3, IBX checksum: 0xb313d6d5 -- "capital01-Soyakaze.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret02c' is detail level 2 of 'turret02a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret03c' is detail level 2 of 'turret03a' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret04c' is detail level 2 of 'turret04a' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret05c' is detail level 2 of 'turret05a' Loading model 'fighter05.pof' IBX: Found a good IBX to read for 'fighter05.pof'. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof" Loading model 'science01.pof' Unknown special object type $reactor while reading model science01.pof IBX: Found a good IBX to read for 'science01.pof'. IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof" Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1' Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1' Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1' Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed' Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed' Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof" Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof" Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Loading model 'escapepod01.pof' IBX: Found a good IBX to read for 'escapepod01.pof'. IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof" Submodel 'flightpod01b' is detail level 1 of 'flightpod01a' Submodel 'flightpod01c' is detail level 2 of 'flightpod01a' Submodel 'flightpod01d' is detail level 3 of 'flightpod01a' Loading model 'navbuoy-terran.pof' IBX: Found a good IBX to read for 'navbuoy-terran.pof'. IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xacde537d -- "navbuoy-terran.pof" Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (204 in-use). OpenGL: Created 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) Loading model 'Tdebris02.pof' IBX: Found a good IBX to read for 'Tdebris02.pof'. IBX-DEBUG => POF checksum: 0xeafbe044, IBX checksum: 0xa722eb7f -- "Tdebris02.pof" Loading model 'Tdebris01.pof' IBX: Found a good IBX to read for 'Tdebris01.pof'. IBX-DEBUG => POF checksum: 0xdde292c1, IBX checksum: 0xbcf3321e -- "Tdebris01.pof" Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0xa7e588d1 -- "fighter04.pof" =================== STARTING LEVEL DATA LOAD ================== Loading model 'support01.pof' IBX: Found a good IBX to read for 'support01.pof'. IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof" Loading model 'support02.pof' IBX: Found a good IBX to read for 'support02.pof'. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof" Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull' Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull' Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' About to page in ships! ANI shield-f04 with size 112x93 (27.3% wasted) ANI shield-f05 with size 112x93 (27.3% wasted) ANI shield-f06 with size 112x93 (27.3% wasted) ANI shield-f13 with size 112x93 (27.3% wasted) ANI shield-b09 with size 112x93 (27.3% wasted) ANI shield-b04 with size 112x93 (27.3% wasted) ANI shield-b05 with size 112x93 (27.3% wasted) Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x5121c913 -- "MX-50.pof" Loading model 'Fury.pof' IBX: Found a good IBX to read for 'Fury.pof'. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof" Loading model 'Interceptor.pof' Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof" Loading model 'Hornet.pof' IBX: Found a good IBX to read for 'Hornet.pof'. IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0xa4dbe522 -- "Hornet.pof" Loading model 'Phoenix.pof' IBX: Found a good IBX to read for 'Phoenix.pof'. IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof" Loading model 'Disruptor.pof' IBX: Found a good IBX to read for 'Disruptor.pof'. IBX-DEBUG => POF checksum: 0xfe47e75b, IBX checksum: 0xff87331f -- "Disruptor.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x61d303b2 -- "Synaptic.pof" Loading model 'ClusterBomb.pof' IBX: Found a good IBX to read for 'ClusterBomb.pof'. IBX-DEBUG => POF checksum: 0xababe2df, IBX checksum: 0x1f60f388 -- "ClusterBomb.pof" Loading model 'Stiletto.pof' IBX: Found a good IBX to read for 'Stiletto.pof'. IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x65f11834 -- "Stiletto.pof" Loading model 'EMPulse.pof' IBX: Found a good IBX to read for 'EMPulse.pof'. IBX-DEBUG => POF checksum: 0x5d6a20e3, IBX checksum: 0x90a88380 -- "EMPulse.pof" Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x13c75f14 -- "Tsunami.pof" Loading model 'Harbinger.pof' IBX: Found a good IBX to read for 'Harbinger.pof'. IBX-DEBUG => POF checksum: 0xe7bee5c5, IBX checksum: 0xf2635652 -- "Harbinger.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI Avenger_Impact.ani with size 80x80 (37.5% wasted) ANI Leech_Impact.ani with size 80x80 (37.5% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted) ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted) ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted) ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted) ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted) ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shield-f04.ani with size 112x93 (27.3% wasted) ANI shield-f05.ani with size 112x93 (27.3% wasted) ANI shield-f06.ani with size 112x93 (27.3% wasted) ANI shield-f13.ani with size 112x93 (27.3% wasted) ANI shield-b09.ani with size 112x93 (27.3% wasted) ANI shield-b04.ani with size 112x93 (27.3% wasted) ANI shield-b05.ani with size 112x93 (27.3% wasted) User bitmap 'TMP163x118+16' User bitmap 'TMP136x234+16' User bitmap 'TMP293x165+16' User bitmap 'TMP234x210+16' User bitmap 'TMP91x72+16' User bitmap 'TMP110x123+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1691/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 563, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf apollo DRM: 0.25 DE: 3 DM: 1 Class: gtf valkyrie DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf loki#stealth DRM: 0.25 DE: 3 DM: 1 Class: gtf angel DRM: 0.25 DE: 3 DM: 1 Class: gtb athena DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts centaur DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt hunter DRM: 0.25 DE: 3 DM: 1 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtfr chronos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: terran probe DRM: 0.25 DE: 3 DM: 1 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#amadeus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#bastion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#eisenhower DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#galatea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#goliath DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#intrepid DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#krios DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#legion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#minnow DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#myrmidon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#repulse DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#soyakaze DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: terran asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: gtsc faustus#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtfr chronos#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1#medical DRM: 0.25 DE: 3 DM: 1 Class: gtt elysium#medical DRM: 0.25 DE: 3 DM: 1 Class: pvf ulysses DRM: 0.25 DE: 3 DM: 1 Class: pvf anubis DRM: 0.25 DE: 3 DM: 1 Class: pvf seth DRM: 0.25 DE: 3 DM: 1 Class: pvf horus DRM: 0.25 DE: 3 DM: 1 Class: pvf thoth DRM: 0.25 DE: 3 DM: 1 Class: pvb osiris DRM: 0.25 DE: 3 DM: 1 Class: pvb amun DRM: 0.25 DE: 3 DM: 1 Class: pvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: pvdr jackal DRM: 0.25 DE: 3 DM: 1 Class: pvs scarab DRM: 0.25 DE: 3 DM: 1 Class: pvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr bast DRM: 0.25 DE: 3 DM: 1 Class: vc 3 DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: pvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: pvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsc imhotep DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: vasudan probe DRM: 0.25 DE: 3 DM: 1 Class: pvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi karnak DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: karnak reactor FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: karnak reactor#cargo FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: pvi shah extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi shah pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vasudan asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#weakened DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#terrans DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf scorpion DRM: 0.25 DE: 3 DM: 1 Class: sf gorgon DRM: 0.25 DE: 3 DM: 1 Class: sb shaitan DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc cain DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd demon#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: lrsslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: barracuda FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: tsunami FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: harbinger FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: harbinger#end FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: tsunami#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: harbinger#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 MediaVPs: Flaming debris script ACTIVE! Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_START_GAME (52) Loading model 'bomber01.pof' IBX: Found a good IBX to read for 'bomber01.pof'. IBX-DEBUG => POF checksum: 0x5c6ba442, IBX checksum: 0x1724e2c5 -- "bomber01.pof" Loading model 'wep_disruptor_tech.pof' Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'. IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof" Loading model 'wep_dadvanced_tech.pof' Model wep_dadvanced_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_dadvanced_tech.pof'. IBX-DEBUG => POF checksum: 0xb5e698e3, IBX checksum: 0x794100fc -- "wep_dadvanced_tech.pof" Loading model 'wep_avenger_tech.pof' Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_avenger_tech.pof'. IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof" Loading model 'wep_flail_tech.pof' Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_flail_tech.pof'. IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof" Loading model 'wep_prom_tech.pof' Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_prom_tech.pof'. IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof" Loading model 'wep_banshee_tech.pof' Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_banshee_tech.pof'. IBX-DEBUG => POF checksum: 0x033b7069, IBX checksum: 0xa8cec1d0 -- "wep_banshee_tech.pof" Loading model 'wep_sbreaker_tech.pof' Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'. IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof" Loading model 'wep_leech_tech.pof' Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_leech_tech.pof'. IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof" Loading model 'MX-50_tech.pof' IBX: Found a good IBX to read for 'MX-50_tech.pof'. IBX-DEBUG => POF checksum: 0x01c19590, IBX checksum: 0x645796c2 -- "MX-50_tech.pof" Loading model 'Fury_tech.pof' IBX: Found a good IBX to read for 'Fury_tech.pof'. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof" Loading model 'Interceptor_tech.pof' Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Interceptor_tech.pof'. IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof" Loading model 'Hornet_tech.pof' IBX: Found a good IBX to read for 'Hornet_tech.pof'. IBX-DEBUG => POF checksum: 0x54ad39ab, IBX checksum: 0x54a89336 -- "Hornet_tech.pof" Loading model 'phoenix_tech.pof' IBX: Found a good IBX to read for 'phoenix_tech.pof'. IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof" Loading model 'disruptor_tech.pof' IBX: Found a good IBX to read for 'disruptor_tech.pof'. IBX-DEBUG => POF checksum: 0xa01a4ab8, IBX checksum: 0x644009c3 -- "disruptor_tech.pof" Loading model 'Synaptic_tech.pof' IBX: Found a good IBX to read for 'Synaptic_tech.pof'. IBX-DEBUG => POF checksum: 0xa45fd8fc, IBX checksum: 0xd1750970 -- "Synaptic_tech.pof" Loading model 'ClusterBomb_tech.pof' IBX: Found a good IBX to read for 'ClusterBomb_tech.pof'. IBX-DEBUG => POF checksum: 0x7c79e139, IBX checksum: 0xa5b89cf5 -- "ClusterBomb_tech.pof" Loading model 'Stiletto_tech.pof' IBX: Found a good IBX to read for 'Stiletto_tech.pof'. IBX-DEBUG => POF checksum: 0xc359d0ab, IBX checksum: 0x9f3daf86 -- "Stiletto_tech.pof" Loading model 'empulse_tech.pof' IBX: Found a good IBX to read for 'empulse_tech.pof'. IBX-DEBUG => POF checksum: 0xe8dadfca, IBX checksum: 0x89fe26f9 -- "empulse_tech.pof" Loading model 'Tsunami_tech.pof' IBX: Found a good IBX to read for 'Tsunami_tech.pof'. IBX-DEBUG => POF checksum: 0x4e051582, IBX checksum: 0xd54b7e29 -- "Tsunami_tech.pof" Loading model 'Harbinger_tech.pof' IBX: Found a good IBX to read for 'Harbinger_tech.pof'. IBX-DEBUG => POF checksum: 0x7d0740a7, IBX checksum: 0xaa52a48e -- "Harbinger_tech.pof" Frame 0 too long!!: frametime = 19.396 (19.396) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44) Entering game at time = 24.457 Frame 1 too long!!: frametime = 0.516 (0.516) ANI Head-TP2b.ani with size 160x120 (6.3% wasted) message 'Krios hurt' with invalid head. Fix by assigning persona to the message. ANI Head-CM4a.ani with size 160x120 (6.3% wasted) 955 frames executed in 30.006 seconds, 31.827 frames per second. ANI Head-TP3a.ani with size 160x120 (6.3% wasted) Frame 1454: Could not create debris, no more slots left Frame 1454: Could not create debris, no more slots left Frame 1454: Could not create debris, no more slots left Frame 1454: Could not create debris, no more slots left Frame 1454: Could not create debris, no more slots left Frame 1454: Could not create debris, no more slots left Frame 1454: Could not create debris, no more slots left Frame 1454: Could not create debris, no more slots left Frame 1455: Could not create debris, no more slots left Frame 1455: Could not create debris, no more slots left Frame 1455: Could not create debris, no more slots left Frame 1455: Could not create debris, no more slots left Frame 1455: Could not create debris, no more slots left Frame 1458: Could not create debris, no more slots left Frame 1458: Could not create debris, no more slots left Frame 1458: Could not create debris, no more slots left AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ANI Head-TP1b.ani with size 160x120 (6.3% wasted) Frame 1932: Could not create debris, no more slots left Frame 1932: Could not create debris, no more slots left Frame 1950: Could not create debris, no more slots left Frame 1950: Could not create debris, no more slots left Frame 1954: Could not create debris, no more slots left ANI Head-TP1a.ani with size 160x120 (6.3% wasted) message 'distress 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM5b.ani with size 160x120 (6.3% wasted) ANI Head-TP1b.ani with size 160x120 (6.3% wasted) Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left Frame 3169: Could not create debris, no more slots left message 'distress 4' with invalid head. Fix by assigning persona to the message. ANI Head-CM5a.ani with size 160x120 (6.3% wasted) Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3438: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! message 'Soyakaze here - pods' with invalid head. Fix by assigning persona to the message. ANI Head-CM5b.ani with size 160x120 (6.3% wasted) Frame 5366: Could not create debris, no more slots left Frame 5366: Could not create debris, no more slots left Frame 5366: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left Frame 5414: Could not create debris, no more slots left AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL1.wav.wav'!! 5502 frames executed in 600.877 seconds, 9.157 frames per second. ANI Head-TP3a.ani with size 160x120 (6.3% wasted) Frame 5634: Could not create debris, no more slots left Frame 5634: Could not create debris, no more slots left Frame 5634: Could not create debris, no more slots left Frame 5634: Could not create debris, no more slots left ANI Head-TP3b.ani with size 160x120 (6.3% wasted) Frame 6127: Could not create debris, no more slots left Frame 6127: Could not create debris, no more slots left Frame 6127: Could not create debris, no more slots left ANI Head-TP5a.ani with size 160x120 (6.3% wasted) Frame 6363: Could not create debris, no more slots left Frame 6363: Could not create debris, no more slots left Frame 6363: Could not create debris, no more slots left Frame 6363: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6452: Could not create debris, no more slots left Frame 6510: Could not create debris, no more slots left Frame 6510: Could not create debris, no more slots left AUDIOSTR => Warning: Short read detected in ACM decode of 'm5_BTTL2.wav.wav'!! ANI Head-TP1a.ani with size 160x120 (6.3% wasted) Frame 7539: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left message 'Vanir dead' with invalid head. Fix by assigning persona to the message. ANI Head-CM5a.ani with size 160x120 (6.3% wasted) message 'Jump' with invalid head. Fix by assigning persona to the message. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) SOUND: g:\fso\fs2_open_0\code\sound\ds.cpp:1273 - OpenAL error = 'Invalid Operation' Unloading in mission messages Storing stats now Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Galactic Terran Intelligence Someone passed an extension to bm_load for file 'GTI.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model 300 MISSION LOAD: 'str12.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Galactic Terran Intelligence Someone passed an extension to bm_load for file 'GTI.pcx' Someone passed an extension to bm_load for file 'gti.pcx' Someone passed an extension to bm_load for file 'pvn.pcx' Starting mission message count : 177 Ending mission message count : 198 Current soundtrack set to -1 in event_music_reset_choices Loading model 'freighter04.pof' IBX: Found a good IBX to read for 'freighter04.pof'. IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof" Allocating space for at least 10 new ship subsystems ... a total of 200 is now available (10 in-use). Loading model 'transport02.pof' IBX: Found a good IBX to read for 'transport02.pof'. IBX-DEBUG => POF checksum: 0xcbeeb979, IBX checksum: 0x68c3a550 -- "transport02.pof" Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull' Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull' Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull' Submodel 'gearightb' is detail level 1 of 'gearighta' Submodel 'gearightc' is detail level 2 of 'gearighta' Submodel 'gearleftb' is detail level 1 of 'gearlefta' Submodel 'gearleftc' is detail level 2 of 'gearlefta' Loading model 'transport01.pof' IBX: Found a good IBX to read for 'transport01.pof'. IBX-DEBUG => POF checksum: 0x1c21a549, IBX checksum: 0xe6c334cc -- "transport01.pof" Loading model 'freighter01.pof' IBX: Found a good IBX to read for 'freighter01.pof'. IBX-DEBUG => POF checksum: 0xc57cd42e, IBX checksum: 0xe0847443 -- "freighter01.pof" Submodel 'freighter01c-hull' is detail level 2 of 'freighter01a-hull' Submodel 'freighter01b-hull' is detail level 1 of 'freighter01a-hull' Submodel 'freighter01d-hull' is detail level 3 of 'freighter01a-hull' Submodel 'freighter01c-clamp' is detail level 2 of 'freighter01a-clamp' Submodel 'freighter01b-clamp' is detail level 1 of 'freighter01a-clamp' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof" Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull' Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull' Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' Loading model 'cruiser02.pof' IBX: Found a good IBX to read for 'cruiser02.pof'. IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof" Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret01b' is detail level 1 of 'turret01a' Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 0xc3137a87, IBX checksum: 0xc1cacb13 -- "freighter02.pof" Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull' Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull' Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull' Loading model 'fighter07.pof' IBX: Found a good IBX to read for 'fighter07.pof'. IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof" Submodel 'fighter07b' is detail level 1 of 'fighter07a' Submodel 'fighter07c' is detail level 2 of 'fighter07a' Submodel 'fighter07d' is detail level 3 of 'fighter07a' Loading model 'cargo01.pof' IBX: Found a good IBX to read for 'cargo01.pof'. IBX-DEBUG => POF checksum: 0x84f8c651, IBX checksum: 0x9ff012e3 -- "cargo01.pof" Submodel 'cargo01b' is detail level 1 of 'cargo01a' Submodel 'cargo01c' is detail level 2 of 'cargo01a' Submodel 'cargo01d' is detail level 3 of 'cargo01a' Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof" Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo' Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo' Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo' OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 169 new ship subsystems ... a total of 400 is now available (75 in-use). About to page in ships! ANI shield-f01 with size 112x93 (27.3% wasted) ANI shield-f07 with size 112x93 (27.3% wasted) Loading model 'fang.pof' IBX: Found a good IBX to read for 'fang.pof'. IBX-DEBUG => POF checksum: 0x221581b0, IBX checksum: 0xf6d522d2 -- "fang.pof" BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI shield-f01.ani with size 112x93 (27.3% wasted) ANI shield-f07.ani with size 112x93 (27.3% wasted) User bitmap 'TMP163x118+16' User bitmap 'TMP136x234+16' User bitmap 'TMP293x165+16' User bitmap 'TMP234x210+16' User bitmap 'TMP91x72+16' User bitmap 'TMP110x123+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1736/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 530, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf apollo DRM: 0.25 DE: 3 DM: 1 Class: gtf valkyrie DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf loki#stealth DRM: 0.25 DE: 3 DM: 1 Class: gtf angel DRM: 0.25 DE: 3 DM: 1 Class: gtb athena DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts centaur DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt hunter DRM: 0.25 DE: 3 DM: 1 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtfr chronos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: terran probe DRM: 0.25 DE: 3 DM: 1 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#amadeus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#bastion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#eisenhower DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#galatea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#goliath DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#intrepid DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#krios DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#legion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#minnow DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#myrmidon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#repulse DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#soyakaze DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: terran asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: gtsc faustus#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtfr chronos#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1#medical DRM: 0.25 DE: 3 DM: 1 Class: gtt elysium#medical DRM: 0.25 DE: 3 DM: 1 Class: pvf ulysses DRM: 0.25 DE: 3 DM: 1 Class: pvf anubis DRM: 0.25 DE: 3 DM: 1 Class: pvf seth DRM: 0.25 DE: 3 DM: 1 Class: pvf horus DRM: 0.25 DE: 3 DM: 1 Class: pvf thoth DRM: 0.25 DE: 3 DM: 1 Class: pvb osiris DRM: 0.25 DE: 3 DM: 1 Class: pvb amun DRM: 0.25 DE: 3 DM: 1 Class: pvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: pvdr jackal DRM: 0.25 DE: 3 DM: 1 Class: pvs scarab DRM: 0.25 DE: 3 DM: 1 Class: pvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr bast DRM: 0.25 DE: 3 DM: 1 Class: vc 3 DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: pvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: pvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsc imhotep DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: vasudan probe DRM: 0.25 DE: 3 DM: 1 Class: pvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi karnak DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: karnak reactor FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: karnak reactor#cargo FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: pvi shah extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi shah pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vasudan asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#weakened DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#terrans DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf scorpion DRM: 0.25 DE: 3 DM: 1 Class: sf gorgon DRM: 0.25 DE: 3 DM: 1 Class: sb shaitan DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc cain DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd demon#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: lrsslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: barracuda FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: tsunami FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: harbinger FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: harbinger#end FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: tsunami#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: harbinger#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 MediaVPs: Flaming debris script ACTIVE! Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI 2_cb_shiversuperkilla.ani with size 660x300 (41.4% wasted) Frame 0 too long!!: frametime = 4.945 (4.945) ANI 2_cb_zeus.ani with size 660x300 (41.4% wasted) ANI 2_cb_einstein.ani with size 660x300 (41.4% wasted) ANI 2_cb_loki.ani with size 660x300 (41.4% wasted) ANI 2_cb_gta.ani with size 660x300 (41.4% wasted) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0xa7e588d1 -- "fighter04.pof" Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof" Loading model 'wep_avenger_tech.pof' Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_avenger_tech.pof'. IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof" Loading model 'wep_flail_tech.pof' Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_flail_tech.pof'. IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof" Loading model 'wep_prom_tech.pof' Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_prom_tech.pof'. IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof" Loading model 'wep_banshee_tech.pof' Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_banshee_tech.pof'. IBX-DEBUG => POF checksum: 0x033b7069, IBX checksum: 0xa8cec1d0 -- "wep_banshee_tech.pof" Loading model 'wep_sbreaker_tech.pof' Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'. IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof" Loading model 'wep_leech_tech.pof' Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_leech_tech.pof'. IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof" Loading model 'MX-50_tech.pof' IBX: Found a good IBX to read for 'MX-50_tech.pof'. IBX-DEBUG => POF checksum: 0x01c19590, IBX checksum: 0x645796c2 -- "MX-50_tech.pof" Loading model 'Fury_tech.pof' IBX: Found a good IBX to read for 'Fury_tech.pof'. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof" Loading model 'Interceptor_tech.pof' Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Interceptor_tech.pof'. IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof" Loading model 'Hornet_tech.pof' IBX: Found a good IBX to read for 'Hornet_tech.pof'. IBX-DEBUG => POF checksum: 0x54ad39ab, IBX checksum: 0x54a89336 -- "Hornet_tech.pof" Loading model 'phoenix_tech.pof' IBX: Found a good IBX to read for 'phoenix_tech.pof'. IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof" Loading model 'empulse_tech.pof' IBX: Found a good IBX to read for 'empulse_tech.pof'. IBX-DEBUG => POF checksum: 0xe8dadfca, IBX checksum: 0x89fe26f9 -- "empulse_tech.pof" ANI IconCapital with size 97x29 (9.4% wasted) ANI FadeIconCapital with size 97x29 (9.4% wasted) ANI FadeIconCapital.ani with size 97x29 (9.4% wasted) ANI iconplanet with size 128x130 (49.2% wasted) ANI FadeiconPlanet with size 128x130 (49.2% wasted) ANI FadeiconPlanet.ani with size 128x130 (49.2% wasted) ANI iconcruiser with size 70x29 (9.4% wasted) ANI Fadeiconcruiser with size 70x29 (9.4% wasted) ANI Fadeiconcruiser.ani with size 70x29 (9.4% wasted) ANI IconBigShipW with size 85x73 (43.0% wasted) ANI FadeIconBigShipW with size 85x73 (43.0% wasted) ANI FadeIconBigShipW.ani with size 85x73 (43.0% wasted) ANI IconFreighterC with size 64x33 (48.4% wasted) ANI FadeIconFreighterC with size 64x33 (48.4% wasted) ANI FadeIconFreighterC.ani with size 64x33 (48.4% wasted) ANI iconfighterw with size 50x46 (28.1% wasted) ANI Fadeiconfighterw with size 50x46 (28.1% wasted) ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 1.884 (1.884) ANI IconCapital.ani with size 97x29 (9.4% wasted) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) ANI 2_avenger.ani with size 332x304 (40.6% wasted) ANI 2_banshee.ani with size 332x304 (40.6% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 1832.483 message 'arrival 1' with invalid head. Fix by assigning persona to the message. ANI Head-VCa.ani with size 160x120 (6.3% wasted) ANI Head-TP7b.ani with size 160x120 (6.3% wasted) message 'arrival 3' with invalid head. Fix by assigning persona to the message. ANI Head-VCb.ani with size 160x120 (6.3% wasted) ANI Head-TP5a.ani with size 160x120 (6.3% wasted) 1793 frames executed in 30.005 seconds, 59.757 frames per second. message 'arrival 5' with invalid head. Fix by assigning persona to the message. ANI Head-VCa.ani with size 160x120 (6.3% wasted) AUDIOSTR => Warning: Short read detected in ACM decode of 'm4_EARV1.wav.wav'!! Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. ANI Head-TP5b.ani with size 160x120 (6.3% wasted) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. ANI Head-CM1c.ani with size 160x120 (6.3% wasted) ANI Head-TP3b.ani with size 160x120 (6.3% wasted) ANI Head-TP7a.ani with size 160x120 (6.3% wasted) ANI Head-TP4b.ani with size 160x120 (6.3% wasted) message 'first wave done 7' with invalid head. Fix by assigning persona to the message. ANI Head-VCb.ani with size 160x120 (6.3% wasted) AUDIOSTR => Warning: Short read detected in ACM decode of 'm4_EARV1.wav.wav'!! message 'first wave done 9' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 160x120 (6.3% wasted) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. ANI Head-TP7b.ani with size 160x120 (6.3% wasted) Frame 14122: Could not create debris, no more slots left Frame 14122: Could not create debris, no more slots left Frame 14122: Could not create debris, no more slots left Frame 14122: Could not create debris, no more slots left Frame 14700: Could not create debris, no more slots left Frame 14700: Could not create debris, no more slots left Frame 14700: Could not create debris, no more slots left Frame 14700: Could not create debris, no more slots left Frame 14700: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Frame 16015: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. ANI Head-TP4a.ani with size 160x120 (6.3% wasted) ANI Head-TP7a.ani with size 160x120 (6.3% wasted) Frame 17934: Could not create debris, no more slots left Frame 17934: Could not create debris, no more slots left Frame 17934: Could not create debris, no more slots left Frame 17934: Could not create debris, no more slots left Frame 17934: Could not create debris, no more slots left Frame 17934: Could not create debris, no more slots left Frame 17934: Could not create debris, no more slots left Frame 17934: Could not create debris, no more slots left ANI Head-TP3a.ani with size 160x120 (6.3% wasted) Frame 18256: Could not create debris, no more slots left Frame 18256: Could not create debris, no more slots left Frame 18256: Could not create debris, no more slots left Frame 18256: Could not create debris, no more slots left Frame 18256: Could not create debris, no more slots left Frame 18889: Could not create debris, no more slots left Frame 18889: Could not create debris, no more slots left Frame 18889: Could not create debris, no more slots left Frame 18889: Could not create debris, no more slots left Frame 18889: Could not create debris, no more slots left Frame 20589: Could not create debris, no more slots left Frame 20589: Could not create debris, no more slots left Frame 20589: Could not create debris, no more slots left Frame 20589: Could not create debris, no more slots left ANI Head-TP5a.ani with size 160x120 (6.3% wasted) message 'cruisers en route 1' with invalid head. Fix by assigning persona to the message. ANI Head-CM1b.ani with size 160x120 (6.3% wasted) Frame 21876: Could not create debris, no more slots left Frame 21876: Could not create debris, no more slots left Frame 21876: Could not create debris, no more slots left Frame 21876: Could not create debris, no more slots left Frame 21876: Could not create debris, no more slots left Frame 21876: Could not create debris, no more slots left Frame 21876: Could not create debris, no more slots left Frame 21876: Could not create debris, no more slots left Frame 22402: Could not create debris, no more slots left Frame 22402: Could not create debris, no more slots left Frame 22402: Could not create debris, no more slots left Frame 22402: Could not create debris, no more slots left Frame 22402: Could not create debris, no more slots left Frame 23176: Could not create debris, no more slots left Frame 23176: Could not create debris, no more slots left Frame 23176: Could not create debris, no more slots left Frame 23176: Could not create debris, no more slots left Frame 23176: Could not create debris, no more slots left Warning: Too many triangles in shield hit. message 'Challenger_01' with invalid head. Fix by assigning persona to the message. ANI Head-CM5a.ani with size 160x120 (6.3% wasted) message 'Challenger_02' with invalid head. Fix by assigning persona to the message. Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left Frame 25647: Could not create debris, no more slots left message 'Command_02' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 160x120 (6.3% wasted) ANI Head-TP4b.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) SOUND: g:\fso\fs2_open_0\code\sound\ds.cpp:1273 - OpenAL error = 'Invalid Operation' Unloading in mission messages Storing stats now Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Galactic Terran Intelligence Someone passed an extension to bm_load for file 'GTI.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model 300 MISSION LOAD: 'str13.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Galactic Terran Intelligence Someone passed an extension to bm_load for file 'GTI.pcx' Someone passed an extension to bm_load for file 'gti.pcx' Someone passed an extension to bm_load for file 'gta.pcx' Someone passed an extension to bm_load for file 'pvn.pcx' Starting mission message count : 177 Ending mission message count : 216 Current soundtrack set to -1 in event_music_reset_choices Loading model 'bomber01.pof' IBX: Found a good IBX to read for 'bomber01.pof'. IBX-DEBUG => POF checksum: 0x5c6ba442, IBX checksum: 0x1724e2c5 -- "bomber01.pof" Loading model 'capital01-Repulse.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01-Repulse.pof IBX: Found a good IBX to read for 'capital01-Repulse.pof'. IBX-DEBUG => POF checksum: 0x1f0b4358, IBX checksum: 0xbb727556 -- "capital01-Repulse.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret02c' is detail level 2 of 'turret02a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret03c' is detail level 2 of 'turret03a' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret04c' is detail level 2 of 'turret04a' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret05c' is detail level 2 of 'turret05a' Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use). Loading model 'capital05.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital05.pof IBX: Found a good IBX to read for 'capital05.pof'. IBX-DEBUG => POF checksum: 0xc399c2f2, IBX checksum: 0x9f134fcf -- "capital05.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret06b' is detail level 1 of 'turret06a' Submodel 'turret07b' is detail level 1 of 'turret07a' Loading model 'science01.pof' Unknown special object type $reactor while reading model science01.pof IBX: Found a good IBX to read for 'science01.pof'. IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof" Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1' Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1' Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1' Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed' Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed' Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof" Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Loading model 'escapepod01.pof' IBX: Found a good IBX to read for 'escapepod01.pof'. IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof" Submodel 'flightpod01b' is detail level 1 of 'flightpod01a' Submodel 'flightpod01c' is detail level 2 of 'flightpod01a' Submodel 'flightpod01d' is detail level 3 of 'flightpod01a' Loading model 'dock01-terran.pof' IBX: Found a good IBX to read for 'dock01-terran.pof'. IBX-DEBUG => POF checksum: 0xb8097789, IBX checksum: 0xe4c8a12c -- "dock01-terran.pof" Loading model 'dock02-terran.pof' IBX: Found a good IBX to read for 'dock02-terran.pof'. IBX-DEBUG => POF checksum: 0xc617d733, IBX checksum: 0x85f7294d -- "dock02-terran.pof" Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (200 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 235 new ship subsystems ... a total of 600 is now available (220 in-use). About to page in ships! ANI shield-b01 with size 112x93 (27.3% wasted) Could not find a usable beam section (0) bitmap for 'SSLBeam'! WARNING: "Could not find a usable beam section (0) bitmap (beamwhite) for weapon 'SSLBeam'!" at weapons.cpp:3223 Loading model 'Disruptor.pof' IBX: Found a good IBX to read for 'Disruptor.pof'. IBX-DEBUG => POF checksum: 0xfe47e75b, IBX checksum: 0xff87331f -- "Disruptor.pof" Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x13c75f14 -- "Tsunami.pof" Loading model 'ShivanCluster.pof' BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI shield-b01.ani with size 112x93 (27.3% wasted) User bitmap 'TMP660x300+16' User bitmap 'TMP660x300+16' User bitmap 'TMP660x300+16' User bitmap 'TMP660x300+16' User bitmap 'TMP163x118+16' User bitmap 'TMP136x234+16' User bitmap 'TMP293x165+16' User bitmap 'TMP234x210+16' User bitmap 'TMP91x72+16' User bitmap 'TMP110x123+16' User bitmap 'TMP660x300+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2036/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 580, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf apollo DRM: 0.25 DE: 3 DM: 1 Class: gtf valkyrie DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf loki#stealth DRM: 0.25 DE: 3 DM: 1 Class: gtf angel DRM: 0.25 DE: 3 DM: 1 Class: gtb athena DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts centaur DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt hunter DRM: 0.25 DE: 3 DM: 1 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtfr chronos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: terran probe DRM: 0.25 DE: 3 DM: 1 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#amadeus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#bastion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#eisenhower DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#galatea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#goliath DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#intrepid DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#krios DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#legion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#minnow DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#myrmidon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#repulse DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#soyakaze DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti polaris pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: terran asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: gtsc faustus#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtfr chronos#medical DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tac 1#medical DRM: 0.25 DE: 3 DM: 1 Class: gtt elysium#medical DRM: 0.25 DE: 3 DM: 1 Class: pvf ulysses DRM: 0.25 DE: 3 DM: 1 Class: pvf anubis DRM: 0.25 DE: 3 DM: 1 Class: pvf seth DRM: 0.25 DE: 3 DM: 1 Class: pvf horus DRM: 0.25 DE: 3 DM: 1 Class: pvf thoth DRM: 0.25 DE: 3 DM: 1 Class: pvb osiris DRM: 0.25 DE: 3 DM: 1 Class: pvb amun DRM: 0.25 DE: 3 DM: 1 Class: pvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: pvdr jackal DRM: 0.25 DE: 3 DM: 1 Class: pvs scarab DRM: 0.25 DE: 3 DM: 1 Class: pvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr bast DRM: 0.25 DE: 3 DM: 1 Class: vc 3 DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: pvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: pvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsc imhotep DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: vasudan probe DRM: 0.25 DE: 3 DM: 1 Class: pvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi karnak DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: karnak reactor FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: karnak reactor#cargo FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: pvi shah extension DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: pvi shah pylon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vasudan asteroid base DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: pvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#weakened DRM: 0.25 DE: 3 DM: 1 Class: sf dragon#terrans DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf scorpion DRM: 0.25 DE: 3 DM: 1 Class: sf gorgon DRM: 0.25 DE: 3 DM: 1 Class: sb shaitan DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc cain DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd demon#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer#scan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: lrsslbeam BEI: 0.2 BEDu: 600 BEDi: 1200 Class: barracuda FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: tsunami FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: serkr#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: harbinger FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: harbinger#end FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: tsunami#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: harbinger#shivan FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 MediaVPs: Flaming debris script ACTIVE! Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0xa7e588d1 -- "fighter04.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Loading model 'wep_disruptor_tech.pof' Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'. IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof" Loading model 'wep_avenger_tech.pof' Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_avenger_tech.pof'. IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof" Loading model 'wep_flail_tech.pof' Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_flail_tech.pof'. IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof" Loading model 'wep_prom_tech.pof' Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_prom_tech.pof'. IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof" Loading model 'wep_banshee_tech.pof' Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_banshee_tech.pof'. IBX-DEBUG => POF checksum: 0x033b7069, IBX checksum: 0xa8cec1d0 -- "wep_banshee_tech.pof" Loading model 'wep_sbreaker_tech.pof' Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'. IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof" Loading model 'wep_leech_tech.pof' Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_leech_tech.pof'. IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof" Loading model 'MX-50_tech.pof' IBX: Found a good IBX to read for 'MX-50_tech.pof'. IBX-DEBUG => POF checksum: 0x01c19590, IBX checksum: 0x645796c2 -- "MX-50_tech.pof" Loading model 'Fury_tech.pof' IBX: Found a good IBX to read for 'Fury_tech.pof'. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof" Loading model 'Interceptor_tech.pof' Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Interceptor_tech.pof'. IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof" Loading model 'Hornet_tech.pof' IBX: Found a good IBX to read for 'Hornet_tech.pof'. IBX-DEBUG => POF checksum: 0x54ad39ab, IBX checksum: 0x54a89336 -- "Hornet_tech.pof" Loading model 'phoenix_tech.pof' IBX: Found a good IBX to read for 'phoenix_tech.pof'. IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof" Loading model 'disruptor_tech.pof' IBX: Found a good IBX to read for 'disruptor_tech.pof'. IBX-DEBUG => POF checksum: 0xa01a4ab8, IBX checksum: 0x644009c3 -- "disruptor_tech.pof" Loading model 'Synaptic_tech.pof' IBX: Found a good IBX to read for 'Synaptic_tech.pof'. IBX-DEBUG => POF checksum: 0xa45fd8fc, IBX checksum: 0xd1750970 -- "Synaptic_tech.pof" Loading model 'ClusterBomb_tech.pof' IBX: Found a good IBX to read for 'ClusterBomb_tech.pof'. IBX-DEBUG => POF checksum: 0x7c79e139, IBX checksum: 0xa5b89cf5 -- "ClusterBomb_tech.pof" Loading model 'Stiletto_tech.pof' IBX: Found a good IBX to read for 'Stiletto_tech.pof'. IBX-DEBUG => POF checksum: 0xc359d0ab, IBX checksum: 0x9f3daf86 -- "Stiletto_tech.pof" Loading model 'empulse_tech.pof' IBX: Found a good IBX to read for 'empulse_tech.pof'. IBX-DEBUG => POF checksum: 0xe8dadfca, IBX checksum: 0x89fe26f9 -- "empulse_tech.pof" Loading model 'Tsunami_tech.pof' IBX: Found a good IBX to read for 'Tsunami_tech.pof'. IBX-DEBUG => POF checksum: 0x4e051582, IBX checksum: 0xd54b7e29 -- "Tsunami_tech.pof" ANI iconminiplanet with size 24x24 (25.0% wasted) ANI fademiniplanet with size 24x24 (25.0% wasted) ANI fademiniplanet.ani with size 24x24 (25.0% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI FadeIconCapital.ani with size 97x29 (9.4% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) ANI iconcruiserW with size 142x57 (10.9% wasted) ANI FadeiconcruiserW with size 142x57 (10.9% wasted) ANI FadeiconcruiserW.ani with size 142x57 (10.9% wasted) ANI iconbomberwp with size 70x70 (45.3% wasted) ANI Fadeiconbomberwp with size 70x70 (45.3% wasted) ANI Fadeiconbomberwp.ani with size 70x70 (45.3% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI Fadeiconcruiser.ani with size 70x29 (9.4% wasted) ANI IconFreighter with size 64x24 (25.0% wasted) ANI FadeIconFreighter with size 64x24 (25.0% wasted) ANI FadeIconFreighter.ani with size 64x24 (25.0% wasted) Frame 0 too long!!: frametime = 17.829 (17.829) ANI iconminiplanet.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BRIEFING (10) Unloading in mission messages ANI 2_main2-m3.ani with size 264x141 (44.9% wasted) ANI 2_main2-m1.ani with size 171x192 (25.0% wasted) ANI 2_main2-m2.ani with size 275x184 (28.1% wasted) ANI 2_main2-d1.ani with size 208x98 (23.4% wasted) ANI 2_main2-d6.ani with size 112x99 (22.7% wasted) ANI 2_main2-d3.ani with size 347x329 (35.7% wasted) ANI 2_main2-d4.ani with size 104x101 (21.1% wasted) ANI 2_main2-d5.ani with size 176x115 (10.2% wasted) ANI 2_main2-d2.ani with size 211x195 (23.8% wasted) Frame 0 too long!!: frametime = 0.419 (0.419) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... ... Log closed, Wed Jun 29 20:31:14 2011