#Mission Info $Version: 0.10 $Name: XSTR("Node Test", -1) $Author: $Created: 01/19/12 at 14:59:09 $Modified: 01/19/12 at 15:03:09 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 0.000000, 1464.178345, -1694.006104 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $Skybox Model: starfield.pof $AI Profile: FS2 RETAIL #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Click the node icon above. You should be able to see the entire node in the preview window. If you only see the front hemisphere, then there is a problem with the model.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 1073.031494, 34.229458 $camera_orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTNB Pharos $pos: 0.000000, 0.000000, 2000.000000 $label: Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Also check the node in-mission. It should look OK.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 1464.178345, -1694.006104 $camera_orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTNB Pharos $pos: 0.000000, 0.000000, 2000.000000 $label: Jump Node +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: 0.000000, 0.000000, 0.000000 $label: Alpha 1 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Hornet#Weak" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Harpoon#Weak" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 1 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 0 lists total $Jump Node: 0.000000, 0.000000, 2000.000000 $Jump Node Name: Jump Node #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 #Asteroid Fields #Music $Event Music: None $Briefing Music: Brief1 $Substitute Briefing Music: Brief1 #End