#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: peter $Created: 09/07/17 at 21:35:22 $Modified: 09/07/17 at 21:36:26 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 1.140717, 924.980652, -1550.916260 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: TBP #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "EA Aurora" 5 "EA Aurora MK1" 5 "EA Badger" 5 "EA Thunderbolt" 5 "EA Thunderbolt#Bomber" 5 "EA Tiger" 5 "EA Valkyrie" 5 "EA 109 Zephyr" 5 "PSI Aurora" 5 "PSI Thunderbolt" 5 "PSI Thunderbolt#Bomber" 5 "CR Rutarian" 5 "CR Sentri" 5 "NR Frazi" 5 "NR Gorith" 5 "MF Nial" 5 "MF Tishat" 5 "BI Falkosi" 5 "BI Halik" 5 "DF Fanged Serpent" 5 "DF Sky Serpent" 5 "ISA Bluestar" 5 "ISA Whitestar" 5 "DH Fighter" 5 "VE Fighter" 5 "SH Fighter" 5 ) +Weaponry Pool: ( "30mm Pulse" 16 "33mm Pulse" 16 "40mm Pulse" 17 "42mm Plasma" 16 "43mm Plasma" 16 "45mm Fusion" 16 "45mm Pulse" 16 "60mm Pulse" 16 "Disruptor" 16 "Welding Beam" 16 "Ion Accelerator" 16 "Particle Array" 16 "52mm Pulse" 16 "75mm Pulse" 16 "Light Fusion" 16 "Neutron Gun" 16 "Brakiri 32mm" 16 "Brakiri 57mm" 16 "BI XRay Gun" 16 "Drazi 35mm" 16 "Pulsed Fusion" 16 "WS Neutron Beam" 16 "WS Neutron Beam#player" 16 "WS Pulsed Fusion" 16 "WS Pulsed Neutron" 16 "DH Light Neutron Beam" 16 "DH Neutron Pulse" 16 "SH Quantum Bolt" 16 "SH Quantum Pulse" 16 "VE Lightning Cannon" 16 "Burst Particle Cannon" 16 "TS Fireball Cannon" 16 "" 16 "SH HeavyAAA" 16 "SH LightAAA" 16 "TS Heavy Fireball Turret" 16 "TS Light Fireball Turret" 16 "TS Medium Fireball Turret" 16 "EA Bulldog" 500 "EA Panther" 500 "EA Venom 1" 508 "EA Venom 2" 500 "CR Asari" 500 "NR Ta'Lon" 500 "NR T'Kor" 500 "MF Shokrai" 500 "MF Tlez'iar" 500 "ISA Dralfi" 500 "BI Meteor Shower" 500 "DI Deathwalker" 500 "SH Shard Bomb" 500 "Nothing" 500 ) #Objects ;! 2 total $Name: Alpha 1 ;! Object #0 $Class: EA Aurora $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 20 $Name: Starliner Asimov 1 ;! Object #1 $Class: Starliner Asimov $Team: Friendly $Location: -4.687541, 0.000061, 896.294678 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 200 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 +Nebula: Nebula01 +Color: Blue +Pitch: 272 +Bank: 290 +Heading: 228 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End