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IDProjectCategoryView StatusLast Update
0000615FS Upgrade Project (Media VPs)Shader Relatedpublic2013-12-17 21:31
ReporterHadesAssigned ToZacam 
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionno change required 
Product Version3.6.12 
Target VersionFixed in Version 
Summary0000615: Jesus Christ it's Barney! Get in Car!
DescriptionWhen using the new per-pixel shaders in the FSU SVN, I experience a bug where all types of primaries: beams, lasers, you name it, cause a ship to become purple/pink/red (Subach), white (Prometheus causes this, as does AAAF), and light blue (the lterslash beam causes this). Ships, while under the effect, will become invisible when very close to the player, and will cause a massive FPS drop for some odd reason. Often time the invisibility issue can ruin one's game because the ship will actually become invisible, so you won't be able to see it, and te lowered FPS from this effect only serves to make this issue worse.
Additional InformationI've attached the picture of what a ship looks like when Prometheus cannons are fired near a Hades and Ganymede.

The revision used when this was all found was 477.
TagsNo tags attached.

Activities

2010-10-24 04:30

 

screen0007.png (555,249 bytes)

MjnMixael

2013-12-17 21:31

manager   ~0001230

We no longer carry shaders, so there.

Issue History

Date Modified Username Field Change
2010-10-24 04:22 Hades New Issue
2010-10-24 04:22 Hades Status new => assigned
2010-10-24 04:22 Hades Assigned To => Zacam
2010-10-24 04:30 Hades File Added: screen0007.png
2013-12-17 21:31 MjnMixael Note Added: 0001230
2013-12-17 21:31 MjnMixael Status assigned => closed
2013-12-17 21:31 MjnMixael Resolution open => no change required