View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000615 | FS Upgrade Project (Media VPs) | Shader Related | public | 2010-10-24 04:22 | 2013-12-17 21:31 |
Reporter | Hades | Assigned To | Zacam | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Product Version | 3.6.12 | ||||
Target Version | Fixed in Version | ||||
Summary | 0000615: Jesus Christ it's Barney! Get in Car! | ||||
Description | When using the new per-pixel shaders in the FSU SVN, I experience a bug where all types of primaries: beams, lasers, you name it, cause a ship to become purple/pink/red (Subach), white (Prometheus causes this, as does AAAF), and light blue (the lterslash beam causes this). Ships, while under the effect, will become invisible when very close to the player, and will cause a massive FPS drop for some odd reason. Often time the invisibility issue can ruin one's game because the ship will actually become invisible, so you won't be able to see it, and te lowered FPS from this effect only serves to make this issue worse. | ||||
Additional Information | I've attached the picture of what a ship looks like when Prometheus cannons are fired near a Hades and Ganymede. The revision used when this was all found was 477. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2010-10-24 04:22 | Hades | New Issue | |
2010-10-24 04:22 | Hades | Status | new => assigned |
2010-10-24 04:22 | Hades | Assigned To | => Zacam |
2010-10-24 04:30 | Hades | File Added: screen0007.png | |
2013-12-17 21:31 | MjnMixael | Note Added: 0001230 | |
2013-12-17 21:31 | MjnMixael | Status | assigned => closed |
2013-12-17 21:31 | MjnMixael | Resolution | open => no change required |