#Mission Info $Version: 0.10 $Name: XSTR("WIH Preemptive Measures", -1) $Author: Korisnik $Created: 02/20/11 at 16:23:24 $Modified: 02/26/11 at 23:44:55 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("[Put mission description here] (Max Respawns 5) ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 262144 +Num Players: 8 +Num Respawns: 5 +Max Respawn Time: -1 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -37389.812500, -2767.124268, 39308.406250 +Viewer orient: 0.813111, 0.000000, 0.582108, -0.070335, 0.992674, 0.098246, -0.577843, -0.120827, 0.807154 $Skybox Model: marsbox.pof $AI Profile: BP2 #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Callsigns: $Callsign: (342 Coffin Nailers) $Callsign: (431 War Pigs) $Callsign: (1st Geophyte Reserve) $Callsign: 47th Hussers $Callsign: 1st Geophyte Reserve $Callsign: 431 War Pigs $Callsign: 342 Coffin Nailers $Callsign: 753rd Broken Chains $Callsign: 431st War Pigs $Callsign: 342nd Coffin Nailers $Callsign: Geophyte 1st Reserve $Callsign: 294th Messengers $Callsign: 175th Bengals #end #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 8 "GTF Ares" 8 "GTF Erinyes" 8 "GTF Perseus" 8 "GTB Artemis D.H." 2 ) +Weaponry Pool: ( "Subach HL-7" 6 "Prometheus S" 25 "Maxim" 12 "UD-8 Kayser" 20 "Balor" 24 "Rockeye" 36 "Tempest" 800 "Tornado" 880 "Harpoon" 75 "Trebuchet" 146 "Stiletto II" 18 "Infyrno" 24 "Cyclops" 10 ) #Objects ;! 37 total $Name: Alpha 1 ;! Object #0 $Class: GTF Atalanta $Team: Friendly $Location: -4.793775, 847.894409, 4.736145 $Orientation: -0.017885, 0.948667, 0.315776, -0.538503, -0.275244, 0.796404, 0.842435, -0.155803, 0.515782 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Intrasystem Gate 1 ;! Object #1 $Class: Intrasystem Gate $Team: Hostile $Location: -7942.621582, -0.000000, 3329.210449 $Orientation: 0.020795, 0.000000, 0.999784, 0.000000, 1.000000, 0.000000, -0.999784, 0.000000, 0.020795 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: Alpha 2 ;! Object #2 $Class: GTF Atalanta $Team: Friendly $Location: -30.955170, 837.514404, -16.538593 $Orientation: -0.017884, 0.948666, 0.315775, -0.538503, -0.275244, 0.796402, 0.842434, -0.155803, 0.515781 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Alpha 3 ;! Object #3 $Class: GTF Atalanta $Team: Friendly $Location: -27.790157, 863.692322, -5.356154 $Orientation: -0.017884, 0.948666, 0.315775, -0.538503, -0.275244, 0.796402, 0.842434, -0.155803, 0.515781 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Alpha 4 ;! Object #4 $Class: GTF Atalanta $Team: Friendly $Location: -55.899128, 830.728943, -35.749928 $Orientation: -0.017884, 0.948666, 0.315775, -0.538503, -0.275244, 0.796402, 0.842434, -0.155803, 0.515781 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Beta 1 ;! Object #5 $Class: GTF Ares $Team: Friendly $Location: -8.247626, 976.687256, 46.889221 $Orientation: -0.017884, 0.948666, 0.315775, -0.538503, -0.275244, 0.796402, 0.842434, -0.155803, 0.515781 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 15 $Name: Beta 2 ;! Object #6 $Class: GTF Ares $Team: Friendly $Location: -26.279509, 960.536560, 29.117535 $Orientation: -0.017884, 0.948666, 0.315775, -0.538503, -0.275244, 0.796402, 0.842434, -0.155803, 0.515781 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 15 $Name: Beta 3 ;! Object #7 $Class: GTF Ares $Team: Friendly $Location: -26.494070, 1001.963379, 43.282887 $Orientation: -0.017884, 0.948666, 0.315775, -0.538503, -0.275244, 0.796402, 0.842434, -0.155803, 0.515781 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 15 $Name: Beta 4 ;! Object #8 $Class: GTF Ares $Team: Friendly $Location: -51.289379, 1028.758301, 35.773354 $Orientation: -0.017884, 0.948666, 0.315775, -0.538503, -0.275244, 0.796402, 0.842434, -0.155803, 0.515781 $AI Behavior: None +AI Class: BP2-General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( "no-subspace-drive" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 15 $Name: Johnson ;! Object #9 $Class: UEFr Demeter $Team: Hostile $Location: 5346.190918, -0.000000, 3247.158447 $Orientation: -0.002481, 0.000000, 0.999997, -0.000000, 1.000000, 0.000000, -0.999997, 0.000000, -0.002481 $AI Behavior: None +AI Class: BP2-Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Convoy1path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Johnson" "Convoy1path" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 900 $Name: UEC-DEM 11 ;! Object #10 $Class: UEC-DEM $Team: Hostile $Location: 5345.190918, -23.000000, 3247.156006 $Orientation: -0.002636, 0.000000, 0.999997, 0.000000, 1.000000, 0.000000, -0.999997, 0.000000, -0.002636 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Fuel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Johnson $Docker Point: Docking Point $Dockee Point: Docking Point +Group: 0 +Use Table Score: +Score: 0 $Name: Hamilton ;! Object #11 $Class: UEFr Demeter $Team: Hostile $Location: 7691.323730, -0.000000, 3218.764160 $Orientation: 0.020795, 0.000000, 0.999784, 0.000000, 1.000000, 0.000000, -0.999784, 0.000000, 0.020795 $AI Behavior: None +AI Class: BP2-Lieutenant $AI Goals: ( goals ( ai-waypoints-once "convoy1path2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Hamilton" "convoy1path2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 900 $Name: UEC-DEM 12 ;! Object #12 $Class: UEC-DEM $Team: Hostile $Location: 7690.324219, -23.000000, 3218.784912 $Orientation: 0.020899, 0.000000, 0.999782, 0.000000, 1.000000, 0.000000, -0.999782, 0.000000, 0.020899 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Hamilton $Docker Point: Docking Point $Dockee Point: Docking Point +Group: 0 +Use Table Score: +Score: 0 $Name: Phnom Penh ;! Object #13 $Class: UEC Sanctus $Team: Hostile $Location: 6570.154297, 0.000000, 3164.655518 $Orientation: -0.009203, 0.000000, 0.999958, 0.000000, 1.000000, 0.000000, -0.999958, 0.000000, -0.009203 $AI Behavior: None +AI Class: BP2-Lieutenant $AI Goals: ( goals ( ai-waypoints-once "convoy1path3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 87 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: Turret01 +Subsystem: Turret02 +Subsystem: Turret03 +Subsystem: Turret04 +Subsystem: Turret05 +Subsystem: Turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: Turret09 +Subsystem: Turret10 +Subsystem: Turret11 +Subsystem: Turret12 +Subsystem: Turret13 +Subsystem: Turret14 +Subsystem: Turret15 +Subsystem: Turret16 +Subsystem: Turret17 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Phnom Penh" "convoy1path3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 200 $Name: Cancer 1 ;! Object #14 $Class: UEF Uhlan $Team: Hostile $Location: 5210.805664, 0.000000, 3018.344482 $Orientation: -0.029199, 0.000000, 0.999574, 0.000000, 1.000000, 0.000000, -0.999574, 0.000000, -0.029199 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cancer 2 ;! Object #15 $Class: UEF Uhlan $Team: Hostile $Location: 5442.179688, 0.000000, 3022.954834 $Orientation: -0.009203, 0.000000, 0.999958, 0.000000, 1.000000, 0.000000, -0.999958, 0.000000, -0.009203 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cancer 3 ;! Object #16 $Class: UEF Uhlan $Team: Hostile $Location: 5225.018555, 0.000000, 3480.435059 $Orientation: 0.000796, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000796 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Cancer 4 ;! Object #17 $Class: UEF Uhlan $Team: Hostile $Location: 5469.699707, 0.000000, 3473.643311 $Orientation: 0.040785, 0.000000, 0.999168, 0.000000, 1.000000, 0.000000, -0.999168, 0.000000, 0.040785 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Virgo 1 ;! Object #18 $Class: UEF Uhlan $Team: Hostile $Location: 7536.718262, -0.000000, 3028.082275 $Orientation: -0.039193, 0.000000, 0.999232, 0.000000, 1.000000, 0.000000, -0.999232, 0.000000, -0.039193 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Virgo 2 ;! Object #19 $Class: UEF Uhlan $Team: Hostile $Location: 7551.854004, -0.000000, 3438.518311 $Orientation: 0.020795, 0.000000, 0.999784, 0.000000, 1.000000, 0.000000, -0.999784, 0.000000, 0.020795 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Virgo 3 ;! Object #20 $Class: UEF Uhlan $Team: Hostile $Location: 7809.105957, -0.000000, 3031.556885 $Orientation: -0.128844, 0.000000, 0.991665, 0.000000, 1.000000, 0.000000, -0.991665, 0.000000, -0.128844 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Virgo 4 ;! Object #21 $Class: UEF Uhlan $Team: Hostile $Location: 7847.227051, 24.883856, 3430.172119 $Orientation: -0.039193, 0.000000, 0.999232, 0.000000, 1.000000, 0.000000, -0.999232, 0.000000, -0.039193 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aquarius 1 ;! Object #22 $Class: UEF Uhlan $Team: Hostile $Location: 5685.863770, 0.000000, 7568.270996 $Orientation: -0.992617, 0.000000, 0.121294, 0.000000, 1.000000, 0.000000, -0.121294, 0.000000, -0.992617 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aquarius 2 ;! Object #23 $Class: UEF Uhlan $Team: Hostile $Location: 5720.727051, 0.000000, 7598.070801 $Orientation: -0.992617, 0.000000, 0.121293, 0.000000, 1.000000, 0.000000, -0.121293, 0.000000, -0.992617 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aquarius 3 ;! Object #24 $Class: UEF Uhlan $Team: Hostile $Location: 5665.096680, 0.000000, 7599.690918 $Orientation: -0.992617, 0.000000, 0.121293, 0.000000, 1.000000, 0.000000, -0.121293, 0.000000, -0.992617 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Rostov ;! Object #25 $Class: UET Corsair $Team: Hostile $Location: -43846.589844, 2402.256348, 58119.347656 $Orientation: -0.028660, 0.711474, -0.702129, 0.939046, -0.221582, -0.262861, -0.342598, -0.666865, -0.661756 $AI Behavior: None +AI Class: BP2-Lieutenant $AI Goals: ( goals ( ai-waypoints-once "rostovwarpout" 50 ) ) $Cargo 1: XSTR("Military personnel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Rostov" "rostovwarpout" 0 ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: Stallin ;! Object #26 $Class: UET Corsair $Team: Hostile $Location: -43851.117188, 2604.852295, 57932.406250 $Orientation: -0.077699, 0.711473, -0.698404, 0.918360, -0.221581, -0.327897, -0.388043, -0.666864, -0.636172 $AI Behavior: None +AI Class: BP2-Lieutenant $AI Goals: ( goals ( ai-waypoints-once "stallinwarpout" 50 ) ) $Cargo 1: XSTR("Engineers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Stallin" "stallinwarpout" 0 ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: Mattlington ;! Object #27 $Class: UET Upanishad $Team: Hostile $Location: -43820.609375, 2387.946289, 57890.761719 $Orientation: -0.028660, 0.711473, -0.702129, 0.939045, -0.221581, -0.262861, -0.342597, -0.666864, -0.661755 $AI Behavior: None +AI Class: BP2-Lieutenant $AI Goals: ( goals ( ai-waypoints-once "mattlingtonwarpout" 50 ) ) $Cargo 1: XSTR("Military personnel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Mattlington" "mattlingtonwarpout" 0 ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 400 $Name: Intrasystem Gate 2 ;! Object #28 $Class: Intrasystem Gate $Team: Hostile $Location: -49734.140625, -9010.883789, 46703.753906 $Orientation: 0.006468, 0.711473, -0.702683, 0.951009, -0.221581, -0.215600, -0.309095, -0.666864, -0.678051 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: Scorpio 1 ;! Object #29 $Class: UEF Uhlan $Team: Hostile $Location: -43642.324219, 2327.526855, 57801.363281 $Orientation: -0.294759, 0.000000, 0.955572, 0.000000, 1.000000, 0.000000, -0.955572, 0.000000, -0.294759 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Scorpio 2 ;! Object #30 $Class: UEF Uhlan $Team: Hostile $Location: -43715.328125, 2327.526855, 57761.414063 $Orientation: -0.294759, 0.000000, 0.955572, 0.000000, 1.000000, 0.000000, -0.955572, 0.000000, -0.294759 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Scorpio 3 ;! Object #31 $Class: UEF Uhlan $Team: Hostile $Location: -43581.941406, 2327.526855, 57718.148438 $Orientation: -0.294759, 0.000000, 0.955572, 0.000000, 1.000000, 0.000000, -0.955572, 0.000000, -0.294759 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Scorpio 4 ;! Object #32 $Class: UEF Uhlan $Team: Hostile $Location: -43707.816406, 2327.526855, 57662.183594 $Orientation: -0.294759, 0.000000, 0.955572, 0.000000, 1.000000, 0.000000, -0.955572, 0.000000, -0.294759 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aries 1 ;! Object #33 $Class: UEF Uhlan $Team: Hostile $Location: -44089.933594, 2486.081787, 58136.296875 $Orientation: -0.890846, 0.000000, 0.454306, 0.000000, 1.000000, 0.000000, -0.454306, 0.000000, -0.890846 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aries 2 ;! Object #34 $Class: UEF Uhlan $Team: Hostile $Location: -44116.726563, 2486.081787, 58226.707031 $Orientation: -0.890846, 0.000000, 0.454306, 0.000000, 1.000000, 0.000000, -0.454306, 0.000000, -0.890846 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aries 3 ;! Object #35 $Class: UEF Uhlan $Team: Hostile $Location: -44026.019531, 2486.081787, 58247.738281 $Orientation: -0.890846, 0.000000, 0.454306, 0.000000, 1.000000, 0.000000, -0.454306, 0.000000, -0.890846 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aries 4 ;! Object #36 $Class: UEF Uhlan $Team: Hostile $Location: -44006.441406, 2486.081787, 58153.699219 $Orientation: -0.890846, 0.000000, 0.454306, 0.000000, 1.000000, 0.000000, -0.454306, 0.000000, -0.890846 $AI Behavior: None +AI Class: BP2-Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 #Wings ;! 7 total $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase "Johnson" 50 ) ( ai-chase "Hamilton" 50 ) ( ai-chase "Phnom Penh" 50 ) ) +Hotkey: 1 +Flags: ( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ) +Hotkey: 0 +Flags: ( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-guard "Johnson" 50 ) ) +Flags: ( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-guard "Hamilton" 50 ) ) +Flags: ( ) $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 5 "Johnson" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aquarius 1" "Aquarius 2" "Aquarius 3" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) +Flags: ( ) +Wave Delay Min: 60 +Wave Delay Max: 120 $Name: Scorpio $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-guard "Mattlington" 50 ) ) +Flags: ( ) $Name: Aries $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-guard "Stallin" 50 ) ) +Flags: ( ) #Events ;! 15 total $Formula: ( when ( has-time-elapsed 3 ) ( cap-waypoint-speed "Phnom Penh" 37 ) ( send-message-list "#Alpha 1" "High" "alp1- aight chums" 0 "#Beta 1" "High" "bet1- got it" 5000 "Hamilton" "High" "hamilton- shoo tossers" 7000 "#Alpha 2" "High" "alp2- toss off." 5000 ) ) +Name: Sanctus cripple +Repeat Count: 1 +Interval: 1 +Team: 1 $Formula: ( when ( has-time-elapsed 0 ) ( good-secondary-time "Friendly" 1000 "Trebuchet" "Johnson" ) ( good-secondary-time "Friendly" 1000 "Trebuchet" "Hamilton" ) ( good-secondary-time "Friendly" 1000 "Trebuchet" "Phnom Penh" ) ) +Name: Good-Secondary-Time 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Destroy Virgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) $Formula: ( when ( < ( hits-left "Johnson" ) 50 ) ( send-message-list "Hamilton" "High" "inter- we're under attack" 0 "#Beta 3" "High" "bet3- crash visitors" 6000 ) ) +Name: Intercepting 1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Aquarius" ) ( send-message "Aquarius 1" "High" "inter- backup ere" ) ) +Name: Aquarius arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Johnson" "Phnom Penh" "Hamilton" ) ( send-message-list "#Command" "High" "comm- first wave down" 0 "#Alpha 1" "High" "alp1- aight jumping to 2" 4000 ) ) +Name: Destroy convoy 1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy First Convoy", -1) +Team: 0 $Formula: ( when ( key-pressed "Alt-J" ) ( player-use-ai ) ( ship-maneuver "Alpha 1" 4000 0 0 0 ( true ) 0 0 100 ( true ) ) ( add-goal "Alpha 1" ( ai-play-dead 89 ) ) ( add-goal "Alpha 2" ( ai-play-dead 89 ) ) ( add-goal "Alpha 3" ( ai-play-dead 89 ) ) ( add-goal "Alpha 4" ( ai-play-dead 89 ) ) ( add-goal "Beta 1" ( ai-play-dead 89 ) ) ( add-goal "Beta 2" ( ai-play-dead 89 ) ) ( add-goal "Beta 3" ( ai-play-dead 89 ) ) ( add-goal "Beta 4" ( ai-play-dead 89 ) ) ( ship-maneuver "Alpha 2" 4000 0 0 0 ( true ) 0 0 100 ( true ) ) ( ship-maneuver "Alpha 3" 4000 0 0 0 ( true ) 0 0 100 ( true ) ) ( ship-maneuver "Alpha 4" 4000 0 0 0 ( true ) 0 0 100 ( true ) ) ( ship-maneuver "Beta 1" 4000 0 0 0 ( true ) 0 0 100 ( true ) ) ( ship-maneuver "Beta 2" 4000 0 0 0 ( true ) 0 0 100 ( true ) ) ( ship-maneuver "Beta 3" 4000 0 0 0 ( true ) 0 0 100 ( true ) ) ( ship-maneuver "Beta 4" 4000 0 0 0 ( true ) 0 0 100 ( true ) ) ( warp-effect ( get-object-x "Alpha 1" "" 0 0 100 ) ( get-object-y "Alpha 1" "" 0 0 100 ) ( get-object-z "Alpha 1" "" 0 0 100 ) ( get-object-x "Alpha 1" ) ( get-object-y "Alpha 1" ) ( get-object-z "Alpha 1" ) 20 3 69 70 0 0 ) ( hud-display-gauge 4000 "warpout" ) ) +Name: Jumping to second convoy +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( true ) ( warp-effect ( get-object-x "Alpha 2" "" 0 0 100 ) ( get-object-y "Alpha 2" "" 0 0 100 ) ( get-object-z "Alpha 2" "" 0 0 100 ) ( get-object-x "Alpha 2" ) ( get-object-y "Alpha 2" ) ( get-object-z "Alpha 2" ) 20 3 69 70 0 0 ) ( warp-effect ( get-object-x "Alpha 3" "" 0 0 100 ) ( get-object-y "Alpha 3" "" 0 0 100 ) ( get-object-z "Alpha 3" "" 0 0 100 ) ( get-object-x "Alpha 3" ) ( get-object-y "Alpha 3" ) ( get-object-z "Alpha 3" ) 20 3 69 70 0 0 ) ( warp-effect ( get-object-x "Alpha 4" "" 0 0 100 ) ( get-object-y "Alpha 4" "" 0 0 100 ) ( get-object-z "Alpha 4" "" 0 0 100 ) ( get-object-x "Alpha 4" ) ( get-object-y "Alpha 4" ) ( get-object-z "Alpha 4" ) 20 3 69 70 0 0 ) ( warp-effect ( get-object-x "Beta 1" "" 0 0 100 ) ( get-object-y "Beta 1" "" 0 0 100 ) ( get-object-z "Beta 1" "" 0 0 100 ) ( get-object-x "Beta 1" ) ( get-object-y "Beta 1" ) ( get-object-z "Beta 1" ) 20 3 69 70 0 0 ) ( warp-effect ( get-object-x "Beta 1" "" 0 0 100 ) ( get-object-y "Beta 2" "" 0 0 100 ) ( get-object-z "Beta 2" "" 0 0 100 ) ( get-object-x "Beta 2" ) ( get-object-y "Beta 2" ) ( get-object-z "Beta 2" ) 20 3 69 70 0 0 ) ( warp-effect ( get-object-x "Beta 3" "" 0 0 100 ) ( get-object-y "Beta 3" "" 0 0 100 ) ( get-object-z "Beta 3" "" 0 0 100 ) ( get-object-x "Beta 3" ) ( get-object-y "Beta 3" ) ( get-object-z "Beta 3" ) 20 3 69 70 0 0 ) ( warp-effect ( get-object-x "Beta 4" "" 0 0 100 ) ( get-object-y "Beta 4" "" 0 0 100 ) ( get-object-z "Beta 4" "" 0 0 100 ) ( get-object-x "Beta 4" ) ( get-object-y "Beta 4" ) ( get-object-z "Beta 4" ) 20 3 69 70 0 0 ) ) +Name: Jumping to second convoy - warp +Repeat Count: 1 +Interval: 1 +Chained: 1 +Team: 0 $Formula: ( when ( true ) ( fade-out 1000 1 ) ) +Name: Fade out 1-1 +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( true ) ( fade-in 1000 ) ( mission-set-subspace 1 ) ( set-object-facing "Alpha 1" 0 0 5000 ) ( set-object-facing "Alpha 2" 0 0 5000 ) ( set-object-facing "Alpha 3" 0 0 5000 ) ( set-object-facing "Alpha 4" 0 0 5000 ) ( set-object-facing "Beta 1" 0 0 5000 ) ( set-object-facing "Beta 2" 0 0 5000 ) ( set-object-facing "Beta 3" 0 0 5000 ) ( set-object-facing "Beta 4" 0 0 5000 ) ) +Name: Fade in 1-1 +Repeat Count: 1 +Interval: 1 +Chained: 1 +Team: 0 $Formula: ( when ( true ) ( fade-out 1000 1 ) ) +Name: Fade out 1-2 +Repeat Count: 1 +Interval: 1 +Chained: 1 $Formula: ( when ( true ) ( mission-set-subspace 0 ) ( fade-in 1000 ) ( player-not-use-ai ) ( set-object-position "Alpha 1" ( get-object-x "Alp1spwn1:1" ) ( get-object-y "Alp1spwn1:1" ) ( get-object-z "Alp1spwn1:1" ) ) ( set-object-position "Alpha 2" ( get-object-x "Alp2spwn1:1" ) ( get-object-y "Alp2spwn1:1" ) ( get-object-z "Alp2spwn1:1" ) ) ( set-object-position "Alpha 3" ( get-object-x "Alp3spwn1:1" ) ( get-object-y "Alp3spwn1:1" ) ( get-object-z "Alp3spwn1:1" ) ) ( set-object-position "Alpha 4" ( get-object-x "Alp4spwn1:1" ) ( get-object-y "Alp4spwn1:1" ) ( get-object-z "Alp4spwn1:1" ) ) ( set-object-position "Beta 1" ( get-object-x "Bet1spwn1:1" ) ( get-object-y "Bet1spwn1:1" ) ( get-object-z "Bet1spwn1:1" ) ) ( set-object-position "Beta 2" ( get-object-x "Bet2spwn1:1" ) ( get-object-y "Bet2spwn1:1" ) ( get-object-z "Bet2spwn1:1" ) ) ( set-object-position "Beta 3" ( get-object-x "Bet3spwn1:1" ) ( get-object-y "Bet3spwn1:1" ) ( get-object-z "Bet3spwn1:1" ) ) ( set-object-position "Beta 4" ( get-object-x "Bet4spwn1:1" ) ( get-object-y "Bet4spwn1:1" ) ( get-object-z "Bet4spwn1:1" ) ) ) +Name: Fade in 1-2 +Repeat Count: 1 +Interval: 1 +Chained: 1 $Formula: ( when ( true ) ( add-goal "Alpha" ( ai-guard "Beta" 89 ) ) ( add-goal "Beta" ( ai-chase "Mattlington" 89 ) ) ( add-goal "Beta" ( ai-chase "Stallin" 89 ) ) ( add-goal "Beta" ( ai-chase "Rostov" 89 ) ) ( send-message "#Alpha 1" "High" "alp1- at position 2" ) ) +Name: AI orders after first jump +Repeat Count: 1 +Interval: 1 +Chained: 2 $Formula: ( when-argument ( any-of "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) ( < ( distance "" "spawnoff:1" ) 500 ) ( set-object-position "" ( + ( get-object-x "Spawn1:1" ) ( rand 50 200 ) ) ( + ( get-object-y "Spawn1:1" ) ( rand 50 200 ) ) ( + ( get-object-z "Spawn1:1" ) ( + 50 200 ) ) ) ) +Name: Spawning to second position +Repeat Count: 1 +Trigger Count: 20 +Interval: 0 +Chained: 0 +Team: 0 #Goals ;! 0 total #Waypoints ;! 16 lists total $Name: Convoy1path $List: ( ;! 1 points in list ( -6567.498535, 280.812988, 3297.507080 ) ) $Name: convoy1path2 $List: ( ;! 1 points in list ( -6524.806641, 0.000000, 3536.535400 ) ) $Name: convoy1path3 $List: ( ;! 1 points in list ( -6520.794922, -0.000000, 3012.064697 ) ) $Name: spawnoff $List: ( ;! 1 points in list ( -28.369850, 916.989197, 16.854439 ) ) $Name: stallinwarpout $List: ( ;! 1 points in list ( -49498.527344, -8385.854492, 47018.933594 ) ) $Name: rostovwarpout $List: ( ;! 1 points in list ( -49487.390625, -8733.624023, 47351.984375 ) ) $Name: mattlingtonwarpout $List: ( ;! 1 points in list ( -49192.199219, -8574.717773, 47123.902344 ) ) $Name: Alp1spwn1 $List: ( ;! 1 points in list ( -44496.558594, -855.853638, 51554.316406 ) ) $Name: Alp2spwn1 $List: ( ;! 1 points in list ( -44295.738281, -855.853638, 51401.503906 ) ) $Name: Alp3spwn1 $List: ( ;! 1 points in list ( -44306.914063, -855.853638, 51799.710938 ) ) $Name: Alp4spwn1 $List: ( ;! 1 points in list ( -44051.347656, -855.853638, 51200.773438 ) ) $Name: Bet1spwn1 $List: ( ;! 1 points in list ( -44273.699219, -855.853638, 52789.535156 ) ) $Name: Bet2spwn1 $List: ( ;! 1 points in list ( -44098.843750, -855.853638, 52634.605469 ) ) $Name: Bet3spwn1 $List: ( ;! 1 points in list ( -44040.117188, -855.853638, 53106.335938 ) ) $Name: Bet4spwn1 $List: ( ;! 1 points in list ( -43786.371094, -855.853638, 53408.710938 ) ) $Name: Spawn1 $List: ( ;! 1 points in list ( -44155.511719, -855.853638, 52286.824219 ) ) #Messages ;! 10 total $Name: alp1- aight chums $Team: -1 $MessageNew: XSTR("Alright chums, let's do this! Beta, treb those feds back to Earth. We'll keep Cancer and Virgo off you.", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: emptymsg.ogg $Name: bet1- got it $Team: -1 $MessageNew: XSTR("Got it. Poor buntus won't know what hit 'em.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.ogg $Name: hamilton- shoo tossers $Team: -1 $MessageNew: XSTR("GTVA Fighters, this is a civillian convoy transporting refugees back to Earth! By attacking us you are violating the Beta Aquilae Convention!", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: emptymsg.ogg $Name: alp2- toss off. $Team: -1 $MessageNew: XSTR("Oh yeah? Our sensors tell a different story. All fighters, open fire!", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: emptymsg.ogg $Name: inter- we're under attack $Team: -1 $MessageNew: XSTR(" This is the UEFr Hamilton, calling out to all nearby ships. We're under attack by two tev squads and require assistance.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: emptymsg.ogg $Name: bet3- crash visitors $Team: -1 $MessageNew: XSTR("Looks like we're about to have crash visitors. Keep your eyes peeled, pilots.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: emptymsg.ogg $Name: inter- backup ere $Team: -1 $MessageNew: XSTR(" This is Gamma wing of the 87th Buffalos. We head you were in a tight spot.", -1) $end_multi_text +AVI Name: Head-TP5 +Wave Name: emptymsg.ogg $Name: comm- first wave down $Team: -1 $MessageNew: XSTR("First convoy destroyed. Well done, pilots.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.ogg $Name: alp1- aight jumping to 2 $Team: -1 $MessageNew: XSTR("Jumping to the second convoy now. All fighters, follow my lead.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.ogg $Name: alp1- at position 2 $Team: -1 $MessageNew: XSTR("Alright, we're at the second convoy. Beginning our run now. All fighters, pick your targets and engage.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.ogg #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 0 $Ambient light level: 7895160 $Bitmap List: $Sun: SolMars +Angles: 0.000000 0.000000 1.396262 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: 11: Total War $Substitute Event Music: 11: Total War $Briefing Music: None #End