#Primary Weapons $Name: VE Lightning Cannon +nocreate $BeamInfo: +Muzzleglow: vorlon_glow $Name: CR Battle Laser +nocreate $BeamInfo: $Section: +index: 0 +nocreate +Texture: df_b2 $Section: +index: 1 +nocreate +Texture: df_b1 $Name: Brakiri Medium Beam +nocreate $BeamInfo: $Section: +index: 0 +nocreate +Texture: df_b1 $Section: +index: 1 +nocreate +Texture: df_b2 $Section: +index: 2 +nocreate +Texture: df_b3 $Name: DH Scatter +nocreate $Model File: none @Laser Bitmap: Drakh_neutron @Laser Glow: trailwep_glow @Laser Color: 22, 68, 239 @Laser Color2: 3, 19, 85 @Laser Length: 2.2 @Laser Head Radius: 12.0 @Laser Tail Radius: 10.0 $Name: VE LightAAA +nocreate $BeamInfo: +Muzzleglow: vorlon_glow $Name: VE HeavyAAA +nocreate $BeamInfo: +Muzzleglow: vorlon_glow $Name: VE L-Lightning +nocreate $BeamInfo: +Muzzleglow: vorlon_glow $Section: +index: 0 +nocreate +Texture: vorlonbeam $Name: VE M-Lightning +nocreate $BeamInfo: +Muzzleglow: vorlon_glow $Section: +index: 0 +nocreate +Texture: vorlonbeam $Name: VE H-Lightning +nocreate $BeamInfo: +Muzzleglow: vorlon_glow_h $Section: +index: 0 +nocreate +Texture: vorlonbeam $Name: VE Planet Killer +nocreate $BeamInfo: +Muzzleglow: vorlon_glow $Section: +index: 0 +nocreate +Texture: vorlonbeam $Name: DI Heavy Plasma Turret +nocreate $Model File: none @Laser Bitmap: burstglow @Laser Glow: Plasma_Glow @Laser Color: 255, 0, 90 @Laser Color2: 0, 0, 80 @Laser Length: 2.0 @Laser Head Radius: 78.0 @Laser Tail Radius: 78.0 $Name: DI Medium Pulse Turret +nocreate $Model File: none @Laser Bitmap: burstglow @Laser Glow: Plasma_Glow @Laser Color: 255, 0, 90 @Laser Color2: 0, 0, 80 @Laser Length: 2.0 @Laser Head Radius: 52.0 @Laser Tail Radius: 52.0 #End