========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened log '/home/loris/.fs2_open/data/fs2_open.log', Fri Jan 03 16:56:21 2014 ... FreeSpace 2 Open version: 3.7.1 Passed cmdline options: -spec_exp 11 -ogl_spec 60 -spec_static 0.8 -spec_point 0.6 -spec_tube 0.4 -ambient_factor 75 -missile_lighting -3dshockwave -post_process -fxaa -fb_explosions -dualscanlines -orbradar -rearm_timer -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod mediavps_2014 -keyboard_layout azerty Building file index... Found root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_A-Glows.vp' with a checksum of 0xd8f529e2 Found root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Advanced.vp' with a checksum of 0x337ffc37 Found root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Assets.vp' with a checksum of 0x23b7997e Found root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_CB_ANI_1.vp' with a checksum of 0xa69eade8 Found root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_CB_ANI_2.vp' with a checksum of 0x070ae320 Found root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Effects.vp' with a checksum of 0x6fbd3357 Found root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Music.vp' with a checksum of 0x6c8f665e Found root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_RadarIcons.vp' with a checksum of 0x04a9e65a Found root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Root.vp' with a checksum of 0x107a739e Found root pack '/home/loris/FreeSpace 2 beta/data/root_fs2.vp' with a checksum of 0xce10d76c Found root pack '/home/loris/FreeSpace 2 beta/data/smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack '/home/loris/FreeSpace 2 beta/data/sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack '/home/loris/FreeSpace 2 beta/data/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack '/home/loris/FreeSpace 2 beta/data/stu_fs2.vp' with a checksum of 0xd77da83a Found root pack '/home/loris/FreeSpace 2 beta/data/tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack '/home/loris/FreeSpace 2 beta/data/tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack '/home/loris/FreeSpace 2 beta/data/tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack '/home/loris/FreeSpace 2 beta/data/warble_fs2.vp' with a checksum of 0xd85c305d Searching root '/home/loris/.fs2_open/mediavps_2014/' ... 8 files Searching root '/home/loris/.fs2_open/' ... 11 files Searching root '/home/loris/FreeSpace 2 beta/mediavps_2014/' ... 14 files Searching root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_A-Glows.vp' ... 1735 files Searching root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Advanced.vp' ... 1654 files Searching root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Assets.vp' ... 2015 files Searching root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_CB_ANI_1.vp' ... 32 files Searching root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_CB_ANI_2.vp' ... 57 files Searching root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Effects.vp' ... 2063 files Searching root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Music.vp' ... 32 files Searching root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_RadarIcons.vp' ... 24 files Searching root pack '/home/loris/FreeSpace 2 beta/mediavps_2014/MV_Root.vp' ... 848 files Searching root '/home/loris/FreeSpace 2 beta/' ... 14 files Searching root pack '/home/loris/FreeSpace 2 beta/data/root_fs2.vp' ... 157 files Searching root pack '/home/loris/FreeSpace 2 beta/data/smarty_fs2.vp' ... 10 files Searching root pack '/home/loris/FreeSpace 2 beta/data/sparky_fs2.vp' ... 3027 files Searching root pack '/home/loris/FreeSpace 2 beta/data/sparky_hi_fs2.vp' ... 1337 files Searching root pack '/home/loris/FreeSpace 2 beta/data/stu_fs2.vp' ... 2355 files Searching root pack '/home/loris/FreeSpace 2 beta/data/tango1_fs2.vp' ... 32 files Searching root pack '/home/loris/FreeSpace 2 beta/data/tango2_fs2.vp' ... 15 files Searching root pack '/home/loris/FreeSpace 2 beta/data/tango3_fs2.vp' ... 10 files Searching root pack '/home/loris/FreeSpace 2 beta/data/warble_fs2.vp' ... 52 files Found 22 roots and 15502 files. ERROR: Unknown Language Checksum: 589986744 Using default language settings... TBM => Starting parse of 'mv_root-lcl.tbm' ... Setting language to English TBM => Starting parse of 'mv_root-lcl.tbm' ... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED Initializing OpenAL... OpenAL Vendor : OpenAL Community OpenAL Renderer : OpenAL Soft OpenAL Version : 1.1 ALSOFT 1.14 Found extension "AL_EXT_float32". Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Audio interne Stéréo analogique Capture device: Audio interne Stéréo analogique ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1366x768 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GT 740M/PCIe/SSE2 OpenGL Version : 4.4.0 NVIDIA 331.20 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "glXSwapIntervalSGI". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.40 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 816 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... No joysticks found Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TBM => Starting parse of 'mv_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_assets-aip.tbm' ... TBM => Starting parse of 'mv_root-wxp.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_root-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_root-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.2% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 177 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Loading 'Nepenthes.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... Someone passed an extension to bm_load for file 'GTVI.pcx' PLR => Loading complete! PLR => Verifying 'RandomPilot.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'test.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'No LaPorte.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'Nepenthes.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'str.plr' with version 1... PLR => Parsing: Flags... PLR => Verifying complete! ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'Nepenthes.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... Someone passed an extension to bm_load for file 'GTVI.pcx' PLR => Loading complete! CSG => Loading 'Nepenthes.FreeSpace2.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... Someone passed an extension to bm_load for file 'vasudan1.pcx' CSG => Loading complete! CSG => Loading 'Nepenthes.FreeSpace2.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... Someone passed an extension to bm_load for file 'vasudan1.pcx' CSG => Loading complete! ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted) ANI 2_vhall_options.ani with size 303x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof" Frame 0 too long!!: frametime = 0.271 (0.271) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... CSG => Loading 'Nepenthes.FreeSpace2.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... Someone passed an extension to bm_load for file 'vasudan1.pcx' CSG => Loading complete! Frame 0 too long!!: frametime = 0.254 (0.254) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) PLR => Saving 'Nepenthes.plr' with version 1... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! =================== STARTING LEVEL LOAD ================== ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof" 600 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Animated Effects Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'SM2-08.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 228 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Ptah.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'Ptah.pof'. IBX-DEBUG => POF checksum: 0x03b629cc, IBX checksum: 0xcb2a232e -- "Ptah.pof" Loading model 'Sathanas.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Sathanas.pof Found live debris model for 'turret01' Found live debris model for 'turret02' Found live debris model for 'turret03' Found live debris model for 'turret04' Found live debris model for 'turret49' Found live debris model for 'turret50' IBX: Found a good IBX to read for 'Sathanas.pof'. IBX-DEBUG => POF checksum: 0x3b68e42e, IBX checksum: 0xafe21bb6 -- "Sathanas.pof" Allocating space for at least 64 new ship subsystems ... a total of 200 is now available (64 in-use). Loading model 'Manticore.pof' IBX: Found a good IBX to read for 'Manticore.pof'. IBX-DEBUG => POF checksum: 0xe88e12d4, IBX checksum: 0xe8ad197b -- "Manticore.pof" Loading model 'Mara.pof' IBX: Found a good IBX to read for 'Mara.pof'. IBX-DEBUG => POF checksum: 0xb60587c0, IBX checksum: 0x6cb4a0ba -- "Mara.pof" Loading model 'Dragon.pof' IBX: Found a good IBX to read for 'Dragon.pof'. IBX-DEBUG => POF checksum: 0x067ce075, IBX checksum: 0x5129ad1d -- "Dragon.pof" Loading model 'Sobek.pof' Found live debris model for 'turret01' Found live debris model for 'turret02' Found live debris model for 'turret03' Found live debris model for 'turret05' IBX: Found a good IBX to read for 'Sobek.pof'. IBX-DEBUG => POF checksum: 0x58b8a12c, IBX checksum: 0xee55c1b0 -- "Sobek.pof" Loading model 'Serapis.pof' IBX: Found a good IBX to read for 'Serapis.pof'. IBX-DEBUG => POF checksum: 0x16caeb94, IBX checksum: 0xe07fcb2e -- "Serapis.pof" Loading model 'Astaroth.pof' IBX: Found a good IBX to read for 'Astaroth.pof'. IBX-DEBUG => POF checksum: 0x09b7c9df, IBX checksum: 0x723556e7 -- "Astaroth.pof" Loading model 'Nahema.pof' IBX: Found a good IBX to read for 'Nahema.pof'. IBX-DEBUG => POF checksum: 0x993d2312, IBX checksum: 0x61b17bf5 -- "Nahema.pof" OpenGL: Created 512x512 FBO! ANI gas with size 128x127 (0.8% wasted) Adding default sun. =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'Nephthys.pof' IBX: Found a good IBX to read for 'Nephthys.pof'. IBX-DEBUG => POF checksum: 0x10846167, IBX checksum: 0x853c6cdf -- "Nephthys.pof" Allocating space for at least 68 new ship subsystems ... a total of 400 is now available (161 in-use). About to page in ships! ANI shieldfv-01 with size 112x93 (27.3% wasted) ANI shieldfv-04 with size 112x93 (27.3% wasted) ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shieldfs-03 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof" Loading model 'cmeasure01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'ShivanCM.pof' IBX: Found a good IBX to read for 'ShivanCM.pof'. IBX-DEBUG => POF checksum: 0xf84d4220, IBX checksum: 0xb7ac33fd -- "ShivanCM.pof" Loading model 'VasudanCM.pof' IBX: Found a good IBX to read for 'VasudanCM.pof'. IBX-DEBUG => POF checksum: 0xd34373aa, IBX checksum: 0xe4136763 -- "VasudanCM.pof" Loading model 'S_Rockeye.pof' BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps. Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.2% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI gas.ani with size 128x127 (0.8% wasted) ANI shieldfv-01.ani with size 112x93 (27.3% wasted) ANI shieldfv-04.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2020/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 507, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules mark ii DRM: 0.25 DE: 3 DM: 1 Class: gtf ares DRM: 0.25 DE: 3 DM: 1 Class: gtf erinyes DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf pegasus DRM: 0.25 DE: 3 DM: 1 Class: gtf perseus DRM: 0.25 DE: 3 DM: 1 Class: gtf myrmidon DRM: 0.25 DE: 3 DM: 1 Class: sf mara (terrans) DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis d.h. DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb boanerges DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtfr triton DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt argo DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtsg alastor DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth DRM: 0.25 DE: 3 DM: 1 Class: gvf horus DRM: 0.25 DE: 3 DM: 1 Class: gvf thoth DRM: 0.25 DE: 3 DM: 1 Class: gvf serapis DRM: 0.25 DE: 3 DM: 1 Class: gvf tauret DRM: 0.25 DE: 3 DM: 1 Class: gvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: gvb osiris DRM: 0.25 DE: 3 DM: 1 Class: gvb bakha DRM: 0.25 DE: 3 DM: 1 Class: gvf ptah DRM: 0.25 DE: 3 DM: 1 Class: gvs nephthys DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 3 DM: 1 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: gvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvsg edjo DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: gva setekh DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf aeshma DRM: 0.25 DE: 3 DM: 1 Class: sf mara DRM: 0.25 DE: 3 DM: 1 Class: sf astaroth DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb taurvi DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr dis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: ssg belial DRM: 0.25 DE: 3 DM: 1 Class: ssg rahu DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 MediaVPs: Flaming debris script ACTIVE! Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'wep_mekhu_tech.pof' Model wep_mekhu_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_mekhu_tech.pof'. IBX-DEBUG => POF checksum: 0x8b35029a, IBX checksum: 0x6e9491fe -- "wep_mekhu_tech.pof" Loading model 'wep_akheton_tech.pof' Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_akheton_tech.pof'. IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof" Loading model 'wep_proms_tech.pof' Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_proms_tech.pof'. IBX-DEBUG => POF checksum: 0xad855045, IBX checksum: 0xcba02eb9 -- "wep_proms_tech.pof" Loading model 'wep_circe_tech.pof' Model wep_circe_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'wep_circe_tech.pof'. IBX-DEBUG => POF checksum: 0x78d651c3, IBX checksum: 0xda6f3060 -- "wep_circe_tech.pof" Loading model 'rockeye-tech.pof' IBX: Found a good IBX to read for 'rockeye-tech.pof'. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof" Loading model 'tempest_tech.pof' IBX: Found a good IBX to read for 'tempest_tech.pof'. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof" Loading model 'newhornet_tech.pof' IBX: Found a good IBX to read for 'newhornet_tech.pof'. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof" Loading model 'trebuchet-tech.pof' IBX: Found a good IBX to read for 'trebuchet-tech.pof'. IBX-DEBUG => POF checksum: 0xd9ed9573, IBX checksum: 0x52b38f4d -- "trebuchet-tech.pof" Loading model 'empulse2_tech.pof' IBX: Found a good IBX to read for 'empulse2_tech.pof'. IBX-DEBUG => POF checksum: 0x55e483b3, IBX checksum: 0xd4e0b3b7 -- "empulse2_tech.pof" ANI iconV-fighter with size 30x21 (34.4% wasted) ANI FadeiconV-fighter with size 30x21 (34.4% wasted) ANI FadeiconV-fighter.ani with size 30x21 (34.4% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI iconS-super with size 200x89 (30.5% wasted) ANI fadeiconS-super with size 200x89 (30.5% wasted) ANI fadeiconS-super.ani with size 200x89 (30.5% wasted) Frame 0 too long!!: frametime = 18.780 (18.780) ANI iconV-fighter.ani with size 30x21 (34.4% wasted) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10) Frame 0 too long!!: frametime = 0.289 (0.289) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping ANI iconwing01.ani with size 32x28 (12.5% wasted) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Animated Effects Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) Frame 0 too long!!: frametime = 0.259 (0.259) ANI 2_trebuchet.ani with size 332x304 (40.6% wasted) CSG => Saving 'Nepenthes.FreeSpace2.csg' with version 2... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 47.000 Regenerating local nebula! Frame 1 too long!!: frametime = 0.342 (0.342) ANI Head-CM2a.ani with size 160x120 (6.2% wasted) ANI Head-CM2c.ani with size 160x120 (6.2% wasted) ANI Head-CM2b.ani with size 160x120 (6.2% wasted) 1776 frames executed in 30.003 seconds, 59.194 frames per second. ANI Head-VP1b.ani with size 160x120 (6.2% wasted) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Fog Effect Diffuse Mapping Glow Mapping Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) ANI Head-VCa.ani with size 160x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Frame 14027: Could not create debris, no more slots left Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Beam couldn't find a good object model/type!! (0) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Regenerating local nebula! Killing beam at initial fire because of illegal targeting!!! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! vm_forward_interpolate: Bad rotation vm_forward_interpolate: Bad rotation Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) SOUND: sound/ds.cpp:1268 - OpenAL error = 'Invalid Operation' SOUND: sound/ds.cpp:1268 - OpenAL error = 'Invalid Operation' Unloading in mission messages Storing stats now Frame 14729 too long!!: frametime = 0.313 (0.313) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27) CSG => Loading 'Nepenthes.FreeSpace2.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... Someone passed an extension to bm_load for file 'vasudan1.pcx' CSG => Loading complete! Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) PLR => Saving 'Nepenthes.plr' with version 1... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! CSG => Saving 'Nepenthes.FreeSpace2.csg' with version 2... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! Freeing all existing models... ... Log closed, Fri Jan 03 17:01:18 2014