View Revisions: Issue #1007

Summary 0001007: Model positioning issues in SM2-06, Endgame
Revision 2014-11-18 04:48 by Goober5000
Description When playing through the main FS2 campaign on the 2014 MVPs, the Colossus and surrounding ships exhibit some odd behavior that comes close to breaking the mission.

First, when the Colossus jumps in, it "hops" around a little bit before drifting downward (strictly on its Z axis) and coming to a stop.

Next, when the Monitor departs, it does a short maneuver before it jumps, possibly to avoid colliding with the Colossus.

Finally, when the Iceni jumps in, it is deflected and shifts to the side a few hundred meters. As a result, its journey to the Knossos takes about 30 seconds longer. This is enough time for the Colossus to get its auxiliary beam cannons online and launch a beam volley at the Iceni. The Iceni makes it to the Knossos with only 11% hull left! (Actually, from looking at the mission this isn't a timing issue; rather it looks like the Iceni is deflected to such an extent that it drifts into view of a different set of turrets.)
Revision 2014-11-18 04:47 by Goober5000
Description When playing through the main FS2 campaign on the 2014 MVPs, the Colossus and surrounding ships exhibit some odd behavior that comes close to breaking the mission.

First, when the Colossus jumps in, it "hops" around a little bit before drifting downward (strictly on its Z axis) and coming to a stop.

Next, when the Monitor departs, it does a short maneuver before it jumps, possibly to avoid colliding with the Colossus.

Finally, when the Iceni jumps in, it is deflected and shifts to the side a few hundred meters. As a result, its journey to the Knossos takes about 30 seconds longer. So much longer, in fact, that the Colossus has time to get its auxiliary beam cannons online and launch a beam volley at the Iceni. (Or actually, it looks like the Iceni is deflected to such an extent that it drifts into view of a different set of turrets.) The Iceni makes it to the Knossos with only 11% hull left!
Revision 2014-11-18 04:46 by Goober5000
Description When playing through the main FS2 campaign on the 2014 MVPs, the Colossus and surrounding ships exhibit some odd behavior that comes close to breaking the mission.

First, when the Colossus jumps in, it "hops" around a little bit before drifting downward (strictly on its Z axis) and coming to a stop.

Next, when the Monitor departs, it does a short maneuver before it jumps, possibly to avoid colliding with the Colossus.

Finally, when the Iceni jumps in, it is deflected and shifts to the side about 100 meters. As a result, its journey to the Knossos takes about 30 seconds longer. So much longer, in fact, that the Colossus has time to get its auxiliary beam cannons online and launch a beam volley at the Iceni. (Or actually, it looks like the Iceni is deflected to such an extent that it drifts into view of a different set of turrets.) The Iceni makes it to the Knossos with only 11% hull left!