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Reporter | FUBAR-BDHR | Assigned To | | |
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Priority | normal | Severity | minor | Reproducibility | always |
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Status | new | Resolution | open | |
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Product Version | TBP 3.4b Final | |
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Target Version | | Fixed in Version | | |
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Summary | 0000923: Full nebula issues |
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Description | I noticed a weird occurrence in full nebula missions where ships will turn dark or blink out entirely when they fire weapons. This doesn't actually appear to be related to the weapon fire, ships, or the nebula itself as the bug still appears in TBP using those retail assets and copying the TBP nebula stuff to retail does not cause the same issue.
The actual issue seems to be the $Fog entries in objecttypes.tbl but the behavior is not consistent. Applying the same settings to retail results in different behavior then in TBP. For instance weapon fire does not seem to trigger it but looking at ships at certain angles does. |
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Steps To Reproduce | Make a full nebula mission with a couple of friendly caps and some enemy fighters. A couple of Bin'Tak caps and Centauri fighters work well. Give the enemy fighters a delay so you can observe the ships before and after the weapons start to fire. You should notice part or all of the ship become dark (as if obscured by fog) or blink out entirely (thrusters may remain). This behavior will change when you move the ship off to the edge of the screen. |
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Tags | No tags attached. |
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