View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000951 | The Babylon Project | Mission - Singleplayer | public | 2013-03-15 15:26 | 2013-03-15 18:20 |
| Reporter | Vidmaster | Assigned To | Vidmaster | ||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | assigned | Resolution | open | ||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0000951: New jump node breaks FH2261 mission "Panic Space" | ||||
| Description | Since the new effect is not a "sphere"-shaped thing anymore, it cannot be used to designate an escape area anymore. Need to re-fred this part. New node effect is good though and even allows for some cooler mission design, instructing the player to approach from a certain angle. | ||||
| Tags | No tags attached. | ||||
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Oops didn't know I actually included that. It was supposed to be a test on my end. I can either revert it back to the retail FS2 one for now or try to come up with a better solution. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-03-15 15:26 | Vidmaster | New Issue | |
| 2013-03-15 15:26 | Vidmaster | Status | new => assigned |
| 2013-03-15 15:26 | Vidmaster | Assigned To | => Vidmaster |
| 2013-03-15 18:20 | FUBAR-BDHR | Note Added: 0001152 |