View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000616 | FS Upgrade Project (Media VPs) | Model Related | public | 2010-10-24 04:23 | 2013-12-05 05:36 |
Reporter | Hades | Assigned To | MjnMixael | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.12 | ||||
Target Version | Fixed in Version | ||||
Summary | 0000616: General High Poly Colossus Issues | ||||
Description | The entire head (and part of the front-most girder section) has absolutely no collision. This includes numerous details which aren't actually connected to the main hull. I'll need to do some more testing to see if the radar dishes and turrets behave like this as well. Also, the top beam turret on the head section of the ship comes out of place, so to speak. This happened after the Repulse rammed the Colossus, which brings me to the my next point. Upon arriving to the scene in the mission Feint! Parry! Riposte!, the Colossus will stop the warp-in movement and be touching the Repulse, while there should be some space between the two. The Repulse will then move into the Colossus, until half of the Orion is in the Colossus, which is when it will actually explode. I'm not sure if the Colossus killed it or if it happened because it was told to kamikaze, though one thing's for certain, it only managed to get itself that far into the Colossus because of either a bounding box issue or because of the lack of collision of the entire head of the Colossus. | ||||
Additional Information | Photo of messed up forward beam turret will be attached. | ||||
Tags | mesh error | ||||
2010-10-24 04:31
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oops.png (873,026 bytes) |
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Also, I forgot to add the part about the weird behavior the detail boxes exhibit, you ca be at an angle, and turn the screen a bit while still being the same distance away and the detail boxes will disappear/reappear. And the piping in the middle engine thing will sometimes only become visible after hitting it. |
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Many issues fixed. Model still in testing. Textures pending. |
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Please confirm, specifically, which issues are remaining. Otherwise, I'm marking this as resolved once the Colossus normal maps are finished. |
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Note to self: Check Feint Perry Repost. The Repulse should hit the Colosuss. |
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All mission related issues seem to be fixed as of revision 1458. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-10-24 04:23 | Hades | New Issue | |
2010-10-24 04:29 | Hades | Tag Attached: mesh error | |
2010-10-24 04:31 | Hades | File Added: oops.png | |
2010-10-24 04:34 | Hades | Note Added: 0000573 | |
2011-05-09 16:08 | MjnMixael | Note Added: 0000684 | |
2011-05-09 16:08 | MjnMixael | Status | new => assigned |
2013-12-02 19:02 | MjnMixael | Note Added: 0001194 | |
2013-12-02 21:48 | MjnMixael | Note Added: 0001199 | |
2013-12-02 21:48 | MjnMixael | Assigned To | => MjnMixael |
2013-12-05 05:36 | MjnMixael | Note Added: 0001210 | |
2013-12-05 05:36 | MjnMixael | Status | assigned => resolved |
2013-12-05 05:36 | MjnMixael | Resolution | open => fixed |