View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000932 | The Babylon Project | Asset - Effects | public | 2013-01-18 10:13 | 2013-02-14 09:48 |
Reporter | wesp5 | Assigned To | FUBAR-BDHR | ||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | Zathras 2.0 | ||||
Target Version | Fixed in Version | Zathras 2.7 | |||
Summary | 0000932: Corrected beam and particle colors | ||||
Description | Several beam and particle colors in TBP are not like shown in the TV series. Definately wrong 1. Drazi powerbeam: yellow in show, red in TBP. Corrected by changing df_b1/2/3.dds files included in the attached archive. 2. Nial beams: greenish in show, white in TBP. Corrected by changing nialbeam01.dds file included in the attached archive. Closer to show 1. EA and Narn powerbeams: more red in show, more red-yellow in TBP. Corrected by changing ea_b2 file included in the attached archive. 2. Minbari powerbeams: more green in show, more green-yellow in TBP. Corrected by changing minbari_b1/3/4/5.dds files included in the attached archive. Personal improvements 1. Spitfire Quantum Bolt: added violet hint on edges to indicate Shadow tech. Done by changing quantum_bolt.dds file included in the attached archive. 2. Vorlon dreadnought muzzle glow: added beam-lines towards the arms. Done by changing vorlon_glow_h file included in the attached archive and table edit. Possible corrections (never actually seen in show) 1. Centauri powerbeam: in my opinion should be yellow, is red in TBP. Corrected by assigning Drazi beam instead of EA beam in attached weapon table file. 2. Brakiri powerbeam: in my opinion should be yellow, is red in TBP. Corrected by assigning Drazi beam instead of EA beam in attached weapon table file. Personal table corrections 1. Drakh scatter gun: in my opinion should be blue like all other Drakh weapons. Corrected in attached weapon table, search for wesp5. 2. Dilgar plasma guns: in my opinion should be pink like all other Dilgar weapons. Corrected in attached weapon table, search for wesp5. 3. Vorlon power beams: restored to the original beams in TBP, search for wesp5. 4. Vorlon muzzle glow: restored to the original beams in TBP, search for wesp5. | ||||
Tags | No tags attached. | ||||
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effects.rar (49,263 bytes) |
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wesp5-wep.tbm (2,017 bytes) |
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Can you test the attached .tbm file and see if it contains all the fixes and they work. You should never actually edit the .tbl files themselves. |
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Yes, everything works fine, once I figured out I had to create a tables subfolder :)! |
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New Nial beam texture added. New Drazi beam textures renamed and added as the default Alternate Drazi Light beam #Red added using original sections so red or yellow can be chosen by FREDDer Alternate Brakiri Medium Beam #Yellow added so red or yellow can be chosen by FREDDer Alternate Yellow CR battle laser added. Changing the Minbiri beam effects would also change the ISA ones. |
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The muzzleglow for the Vorlon dreadnaught was a good idea but due to teh way the engine renders the effect it just doesn't work. That one can't be added. |
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I have some questions to understand what I have to change in my own patch: - New Drazi beam textures renamed and added as the default: Didn't they already had the drazi beam in the name? I don't need to change anything there, right? - Alternate Brakiri Medium Beam #Yellow added and Alternate Yellow CR battle laser added: This means I have to select them in the missions I want them in? No problem about the Minbari beam effects, in my opinion they are too yellow but then the earlier FI beams were greener than the latter ND beams anyway. What do you mean about the Vorlon muzzleglow having engine render issues? Of course the directions isn't correct, but most of the time it looks better. |
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Alright everything has been decided except the quantum bolt. In order of your original list: Definately wrong 1. Drazi powerbeam: this is in. Red added as second option. 2. Nial beams: this is in Closer to show 1. EA and Narn powerbeams: this was left out as it effects more then just these 2 ship classes. 2. Minbari powerbeams: this was also left out as it changes the ISA weapons as well. Personal improvements 1. Spitfire Quantum Bolt: still deciding this one. 2. Vorlon dreadnought muzzle glow: doesn't work correctly. The effect rotates with the player ship making it look bad. It also doesn't scale properly with the larger ships. Possible corrections (never actually seen in show) 1. Centauri powerbeam: Red makes more sense for the Centauri but the yellow was added as an option. 2. Brakiri powerbeam: Now default to yellow with red as option Personal table corrections 1. Drakh scatter gun: This one is out. The effect being used was specifically made for this weapon. 2. Dilgar plasma guns: This is in. Use of the Centauri effect was probably a placeholder 3. Vorlon power beams: Both effects the core contains are incorrect and one is not really better the the other. With that in mind we decided against making the change. A whole new effect is needed here and it should just be done right. 4. Vorlon muzzle glow: Same as above. |
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Okay, all of the above is fine with me :)! As for the Quantum Bolt, maybe there are versions shown in later battles that are more violet. In my opinion this effect would really look much better if it was completely violet, but it wasn't on the show so that's up to you. As for the Centauri beams, I think alone the fact that they are firing it from antenna like guns like the Minbari, Brakiri and Drazi points in the direction that this should be more advanced than the red-out-of-orifices-beams. |
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Quantum bold effect added. That was the last one on the list. |
Date Modified | Username | Field | Change |
---|---|---|---|
2013-01-18 10:13 | wesp5 | New Issue | |
2013-01-18 10:13 | wesp5 | File Added: effects.rar | |
2013-01-19 08:09 | FUBAR-BDHR | File Added: wesp5-wep.tbm | |
2013-01-19 08:11 | FUBAR-BDHR | Note Added: 0001096 | |
2013-01-19 17:18 | wesp5 | Note Added: 0001098 | |
2013-01-26 02:54 | FUBAR-BDHR | Note Added: 0001102 | |
2013-01-26 08:22 | FUBAR-BDHR | Note Added: 0001103 | |
2013-01-28 11:27 | wesp5 | Note Added: 0001107 | |
2013-02-01 23:42 | FUBAR-BDHR | Note Added: 0001111 | |
2013-02-02 13:14 | wesp5 | Note Added: 0001113 | |
2013-02-02 13:18 | wesp5 | Note Edited: 0001113 | View Revisions |
2013-02-03 12:37 | wesp5 | Note Edited: 0001113 | View Revisions |
2013-02-14 09:48 | FUBAR-BDHR | Note Added: 0001120 | |
2013-02-14 09:48 | FUBAR-BDHR | Status | new => resolved |
2013-02-14 09:48 | FUBAR-BDHR | Fixed in Version | => Zathras 2.7 |
2013-02-14 09:48 | FUBAR-BDHR | Resolution | open => fixed |
2013-02-14 09:48 | FUBAR-BDHR | Assigned To | => FUBAR-BDHR |