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IDProjectCategoryView StatusLast Update
0000932The Babylon ProjectAsset - Effectspublic2013-02-14 09:48
Reporterwesp5Assigned ToFUBAR-BDHR 
PrioritynormalSeveritytweakReproducibilityalways
Status resolvedResolutionfixed 
Product VersionZathras 2.0 
Target VersionFixed in VersionZathras 2.7 
Summary0000932: Corrected beam and particle colors
DescriptionSeveral beam and particle colors in TBP are not like shown in the TV series.

Definately wrong
1. Drazi powerbeam: yellow in show, red in TBP. Corrected by changing df_b1/2/3.dds files included in the attached archive.
2. Nial beams: greenish in show, white in TBP. Corrected by changing nialbeam01.dds file included in the attached archive.

Closer to show
1. EA and Narn powerbeams: more red in show, more red-yellow in TBP. Corrected by changing ea_b2 file included in the attached archive.
2. Minbari powerbeams: more green in show, more green-yellow in TBP. Corrected by changing minbari_b1/3/4/5.dds files included in the attached archive.

Personal improvements
1. Spitfire Quantum Bolt: added violet hint on edges to indicate Shadow tech. Done by changing quantum_bolt.dds file included in the attached archive.
2. Vorlon dreadnought muzzle glow: added beam-lines towards the arms. Done by changing vorlon_glow_h file included in the attached archive and table edit.

Possible corrections (never actually seen in show)
1. Centauri powerbeam: in my opinion should be yellow, is red in TBP. Corrected by assigning Drazi beam instead of EA beam in attached weapon table file.
2. Brakiri powerbeam: in my opinion should be yellow, is red in TBP. Corrected by assigning Drazi beam instead of EA beam in attached weapon table file.

Personal table corrections
1. Drakh scatter gun: in my opinion should be blue like all other Drakh weapons. Corrected in attached weapon table, search for wesp5.
2. Dilgar plasma guns: in my opinion should be pink like all other Dilgar weapons. Corrected in attached weapon table, search for wesp5.
3. Vorlon power beams: restored to the original beams in TBP, search for wesp5.
4. Vorlon muzzle glow: restored to the original beams in TBP, search for wesp5.
TagsNo tags attached.

Activities

wesp5

2013-01-18 10:13

reporter  

effects.rar (49,263 bytes)

FUBAR-BDHR

2013-01-19 08:09

manager  

wesp5-wep.tbm (2,017 bytes)

FUBAR-BDHR

2013-01-19 08:11

manager   ~0001096

Can you test the attached .tbm file and see if it contains all the fixes and they work. You should never actually edit the .tbl files themselves.

wesp5

2013-01-19 17:18

reporter   ~0001098

Yes, everything works fine, once I figured out I had to create a tables subfolder :)!

FUBAR-BDHR

2013-01-26 02:54

manager   ~0001102

New Nial beam texture added.
New Drazi beam textures renamed and added as the default
Alternate Drazi Light beam #Red added using original sections so red or yellow can be chosen by FREDDer
Alternate Brakiri Medium Beam #Yellow added so red or yellow can be chosen by FREDDer
Alternate Yellow CR battle laser added.

Changing the Minbiri beam effects would also change the ISA ones.

FUBAR-BDHR

2013-01-26 08:22

manager   ~0001103

The muzzleglow for the Vorlon dreadnaught was a good idea but due to teh way the engine renders the effect it just doesn't work. That one can't be added.

wesp5

2013-01-28 11:27

reporter   ~0001107

I have some questions to understand what I have to change in my own patch:

- New Drazi beam textures renamed and added as the default: Didn't they already had the drazi beam in the name? I don't need to change anything there, right?
- Alternate Brakiri Medium Beam #Yellow added and Alternate Yellow CR battle laser added: This means I have to select them in the missions I want them in?

No problem about the Minbari beam effects, in my opinion they are too yellow but then the earlier FI beams were greener than the latter ND beams anyway.

What do you mean about the Vorlon muzzleglow having engine render issues? Of course the directions isn't correct, but most of the time it looks better.

FUBAR-BDHR

2013-02-01 23:42

manager   ~0001111

Alright everything has been decided except the quantum bolt. In order of your original list:

Definately wrong
1. Drazi powerbeam: this is in. Red added as second option.
2. Nial beams: this is in

Closer to show
1. EA and Narn powerbeams: this was left out as it effects more then just these 2 ship classes.
2. Minbari powerbeams: this was also left out as it changes the ISA weapons as well.

Personal improvements
1. Spitfire Quantum Bolt: still deciding this one.
2. Vorlon dreadnought muzzle glow: doesn't work correctly. The effect rotates with the player ship making it look bad. It also doesn't scale properly with the larger ships.

Possible corrections (never actually seen in show)
1. Centauri powerbeam: Red makes more sense for the Centauri but the yellow was added as an option.
2. Brakiri powerbeam: Now default to yellow with red as option

Personal table corrections
1. Drakh scatter gun: This one is out. The effect being used was specifically made for this weapon.
2. Dilgar plasma guns: This is in. Use of the Centauri effect was probably a placeholder
3. Vorlon power beams: Both effects the core contains are incorrect and one is not really better the the other. With that in mind we decided against making the change. A whole new effect is needed here and it should just be done right.
4. Vorlon muzzle glow: Same as above.

wesp5

2013-02-02 13:14

reporter   ~0001113

Last edited: 2013-02-03 12:37

View 3 revisions

Okay, all of the above is fine with me :)!

As for the Quantum Bolt, maybe there are versions shown in later battles that are more violet. In my opinion this effect would really look much better if it was completely violet, but it wasn't on the show so that's up to you.

As for the Centauri beams, I think alone the fact that they are firing it from antenna like guns like the Minbari, Brakiri and Drazi points in the direction that this should be more advanced than the red-out-of-orifices-beams.

FUBAR-BDHR

2013-02-14 09:48

manager   ~0001120

Quantum bold effect added. That was the last one on the list.

Issue History

Date Modified Username Field Change
2013-01-18 10:13 wesp5 New Issue
2013-01-18 10:13 wesp5 File Added: effects.rar
2013-01-19 08:09 FUBAR-BDHR File Added: wesp5-wep.tbm
2013-01-19 08:11 FUBAR-BDHR Note Added: 0001096
2013-01-19 17:18 wesp5 Note Added: 0001098
2013-01-26 02:54 FUBAR-BDHR Note Added: 0001102
2013-01-26 08:22 FUBAR-BDHR Note Added: 0001103
2013-01-28 11:27 wesp5 Note Added: 0001107
2013-02-01 23:42 FUBAR-BDHR Note Added: 0001111
2013-02-02 13:14 wesp5 Note Added: 0001113
2013-02-02 13:18 wesp5 Note Edited: 0001113 View Revisions
2013-02-03 12:37 wesp5 Note Edited: 0001113 View Revisions
2013-02-14 09:48 FUBAR-BDHR Note Added: 0001120
2013-02-14 09:48 FUBAR-BDHR Status new => resolved
2013-02-14 09:48 FUBAR-BDHR Fixed in Version => Zathras 2.7
2013-02-14 09:48 FUBAR-BDHR Resolution open => fixed
2013-02-14 09:48 FUBAR-BDHR Assigned To => FUBAR-BDHR