View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000974 | The Babylon Project | Asset - Model | public | 2013-08-14 07:04 | 2013-08-30 09:02 |
Reporter | Slasher | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | acknowledged | Resolution | open | ||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0000974: EA Olympus engine subsystems are huge | ||||
Description | The EA Olympus' engines take damage from shots that don't land anywhere near the engines. For instance, shooting at the hull near the railgun turret can degrade the engines. The subsystem box seems to be much larger than the engines themselves. For Zathras 2.7c. | ||||
Tags | No tags attached. | ||||
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Unfortunately this one is caused by the low poly nature of the model. Those engines (not counting the fins) are just made of 1 poly for the back and one for each side. In order to make them smaller I would need to modify the mesh. Another model that is really showing it's age and could use an update. |
Date Modified | Username | Field | Change |
---|---|---|---|
2013-08-14 07:04 | Slasher | New Issue | |
2013-08-30 09:02 | FUBAR-BDHR | Note Added: 0001167 | |
2013-08-30 09:02 | FUBAR-BDHR | Status | new => acknowledged |